Stellaris

Stellaris

Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
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Opdatering: 28. jan. 2019 kl. 18:13

- Adds a menu function to manually trigger the Outer Gate Study Event.

Opdatering: 27. jan. 2019 kl. 17:56

- Fixes OE buildings being visible

- Makes the special project stuffs actually require time (I forgot to set that earlier)

- Fixes OE's Honor Guard fleets not having right equipments.

Opdatering: 27. jan. 2019 kl. 8:12

- Updated to 2.2

Opdatering: 22. sep. 2018 kl. 11:02

- The stupid starbase bug should be gone forever now, but the menu option to fix it will remain in place

- Adds a temporary failsafe debug command to end the crisis (Not fully tested)

event origin_test_event.104

Opdatering: 20. sep. 2018 kl. 4:16

Major Update

- Original Citadels have been buffed and now has a unique look.

- Original Heavy Fleet have been reworked. they will now compromise of only unique ships (1 Nova Titan and 10 Nebula Escorts), they are extremely powerful and deadly, with a single Nebula Escort more than a match for a FE Titan.

- Only homeworld fleets will now have Nebula Escorts and Nova Titans, and their numbers have been adjusted accordingly.

- Many audio sounds have been further adjusted and normailized.

- Playing on Kolyn Difficulty will now cause Original Empire to spawn an attacking Arkship when the Heavy Fleet arrives.

- Many OE Admiral traits have been adjusted so they no longer bug regenerations.

- The ability for Hive Mind and Machine Empire to steal the traits have been removed for now, as they do not make much sense lore-wise.

- L-Gate Visuals have been altered to fit more with Original Empire's tech. This sadly also works for other L-Gate outcome. But hey if you're subbing to this mod, then you probably don't care much about the rest lol.


All in all this should make it a bit more difficult to stomp their homeworld, and takes a bit more effort to kill their stations.

Opdatering: 13. sep. 2018 kl. 5:14

- Introduces Mod Menu (Experimental)

Currently, the Menu allows you to

  • Checks/Alters L-Gate outcome

  • Force Instant L-Gate Activation

  • Allows/Disallows OE to use Exterminatus Bombarmdent

  • Change Difficulty

  • Allows/Disallow Light Matter Study

  • IMPORTANT: Respawn and fix bugged starbases

  • Allow/Disallow AI to research L-Gate Activation

- Updated OE portraits in response to humanoid portrait updates in 2.1.3

- Buffed/changed various OE components

- OE will now use super-citadels over standard OE citadels

- Kill quota required to research Light Matter and associated techs have been increased, requiring you to put more efforts into it.

- OE ship components are now usable by default ships should you want.

- Choosing to not adopt Light Matter will instead grant you some bonuses, including bonus damage to OE.

- OE strikecrafts have been significantly buffed, be aware.

Opdatering: 7. sep. 2018 kl. 2:13

- Updates the mod to reflect the new L-Gate outcome introduced in 2.1.3

- Fixed missing ship-type texts.

Opdatering: 5. sep. 2018 kl. 4:05

- Fixes some other bugs

- Removed all references to MEM or LEX, this should allow the mod to finally work alongside other two without causing issues.

- The debug command to fix Station bug should also now respawns the stations.

Opdatering: 3. sep. 2018 kl. 2:56

- Fixes potential issues that cause crisis to not end.

Opdatering: 30. aug. 2018 kl. 1:26

- OE should spawn 1-2 fleets from their own homeworld in the event they no longer have outlying stations.