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Call of Duty: Black Ops III

The Best Giant (Beta) (WIP)
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Update: 14 Aug, 2019 @ 4:52pm

-Tweaked the damage of the Hades, it was way too strong. Forgot to reduce the upgraded clip size from 200 to 150, will do it in the next update.
-Increased price of Hades to 4500.
-Increased price of Thompson to 3750.

Update: 13 Aug, 2019 @ 8:46pm

Fixed some issues with my update that I had missed.

Update: 13 Aug, 2019 @ 7:37pm

Fixes:

-Lighting and fog is now correct for all official perk machines except Widows Wine, still trying to figure that one out. This also means that Deadshot's lighting doesn't bleed into the spawn area, looks much better.
-Fixed the last shot of the right hand gun of the Mk3 being too loud.

Update: 11 Aug, 2019 @ 7:57pm

What's new in this update:

Content:
-New guns added: BO1 PM63 (mainly for the akimbo Tokyo and Rose), BO2 DSR (upgraded has iron sights), BO3 AN94, MWR AK, MWR XM-LAR, and MWR Desert Eagle, all thanks to TheSkye Lord and ProRevenge. Thank you.

Changes:
-Removed Jugg. Yup, it's gone. Instead, you have 4 hits to get down instead of 3, or 5 with Jugg, as well as faster health regeneration, but it's still fun and fair. Give it a try!

-Moved Electric Cherry to the room Jugg used to be.

-Downgraded to Harry's Perk mod v2.1.3, so I can change perk prices, and other aspects of the perks.
-Double Tap 2.0 now costs 3500.
-Mule Kick is 5000.
-PhD is 3000, and no longer has multigrenade effect.
-Who's Who is 3000, and the vision while in Who's Who shouldn't be as blinding.

Fixes:
-Fixed several weapon fx issues, such as the Mustang and Sally not having any fx.
-Made Who's Who sounds quieter so they aren't deafeningly loud.
-Fixed the player and points in the bottom right corner being spaced too far to the right.

Things to work on:
-The lighting fx for perk machines. They're screwed up I know, but at least the fog from the machines is correct.

Update: 7 Aug, 2019 @ 1:34pm

Finally, an update! Almost a year, but this brings The Best Giant out of Alpha.

-Fixed the issue regarding the teleporters.

-Guns added, BO4 Rampage, BO4 Grav(Galil), BO4 ABR 223, BO4 Hades, IW M1 Garand, and the BO3 MSMC.

-Guns replaced: BO3 RPK replaced by Hades.

-Guns removed: Mauser. The reason is the port that I was using no longer exists online, I'll figure something out.

-Perk Icons Replaced- My custom BO3 styled perk icons are finally ready, they blend with the official icons almost, if not completely, seemlessly.

Edit:
-Added a very high quality Electric Cherry machine made by Lethal Peelz, I forgot to add this earlier, I'm so sorry!

Update: 15 Aug, 2018 @ 12:02pm

Fairly big update!

Language
-The Best Giant now supports all languages!

Weapons
-M1911 and Mauser as the starting pistols.
-Commando from BO1 now as a wall weapon.
-RPK from BO3 replaced Dingo wallbuy.

Reasoning for both the M1911 and Mauser as starting pistols is for balance. You have to choose between the Mustang and Sally or the Boomhilda, if you wanted to upgrade one on the pistols. And if you managed to upgrade both of them, then you deserve to have both as a reward for the challenge required to have them.

Update: 8 Aug, 2018 @ 11:09am

Changed locations of MP40, Peacekeeper Mark 2 and Thompson, changed prices for Peacekeeper Mk2 and Thompson.

Prices-
~Thompson is now 3000, was 1750.
~Peacekeeper is now 1750, was 2000.

Other changes-
~More slight changes so the volume of Vulture Aid sound effects. Won't stop until it's perfect.

Update: 8 Aug, 2018 @ 5:09am

Update: 7 Aug, 2018 @ 7:17pm

Edited the volume of Vulture Aid and PhD sounds again, should be good. Please leave feedback on whether is sound good for everyone.

Update: 7 Aug, 2018 @ 12:48pm

Revision 1- Change Log

There are quite a few changes, please read as much as you want to. Future updates listed at the bottom.

Sound Update 1.0
-Vulture Aid sound fx quieter
-PhD slide explosion and multigrenade pin sound fx quiter.
-PPSH and Ray Gun Mark 3 sounds fixed.
-Fixed sounds with Pack a Punch

Please leave feedback on whether the Vulture Aid and PhD SFX are too loud, too quiet, or just right. There are multiple sounds for Vulture Aid drops, and PhD sounds so if there is criticism please specify whether

-it is the loop sound when a drop is on the ground
-when a drop drops
-when you pickup a drop or a money drop
-when you enter or leave a stink cloud
-the loop sfx for the stink cloud
-PhD Slide Explosion

Smaller Changes-

Weapons

Removed all wall weapons from the box, the Lil' Arnies (will be available as a wallbuy in the Kino style rooms when they get added, will be a little while please be patient), as well as weapons like the Shieva, which no one wants.

RK5- Now in spawn room, 750.
LCAR-9- Now 1000.
MX Grand- Red Dot and Rapid Fire attachments removed, now 1500.

Perks

Tombstone is currently available in the furnace, this is temporary though, the goal is to (hopefully) have the perk machine there, but the perk will not be available on the map, only visable in furnace.

Future Additions in updates

Sound Update 2.0- will add missing sounds from The Giant when you turn on power, start linking teleporters, when the PaP door is opened slightly, when you teleport. Will also try to make the sound of the box a bit louder.

Weapon Update- Will add a OG BO1 weapons mostly, possibly some WaW and BO2 weapons, but mostly guns like the Galil and Commando. The BO3 version of the M1911 will be the starting pistol and you will be able to get the BO3 version of the Mauser from Origins in the box (mainly for the PaPed version, the Boomhilda). More details about this update will be posted when I get closer to adding the weapons.