Call of Duty: Black Ops III

Call of Duty: Black Ops III

148 ratings
The Best Giant (Beta) (WIP)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.478 GB
1 Aug, 2018 @ 7:30am
14 Aug, 2019 @ 4:52pm
11 Change Notes ( view )

Subscribe to download
The Best Giant (Beta) (WIP)

Description
[UPDATE, 2/3/21]
It's been nearly a year and a half since the last update, but I've finally resumed work on this project. I'm starting most of it from the the ground up to make it as clean as possible, a lot will change including the weapons (which means a lot of time balancing them), possibly adding in some perks from BO4, and I'm looking to visually make it look a lot different. This will all take quite some time as I want to make sure it's done right, especially when it comes to the visual changes and other small details that will turn into too long a list. There's a slim change I might spend even more time of realizing my dream to adding to The Giant and essentially turning it into a new map entirely, but I doubt it, though not impossible.

Please keep in mind that if you are new and want to try this map there are some issues with some guns regarding sounds, and that when the update eventually comes that won't be an issue. I'm going to work really hard on this.

-This is a WIP, the name is a placeholder. It's a reimagining/rebalancing of The Giant, and adds a lot compared to the original.

-There is no Jugg, instead you have 4 hits to get down instead of 3, or 5 with Jugg, as well as faster health regen, but it's been tweaked to still be challenging.

-This map adds every perk except for Jugg and Tombstone, it changes nearly every wallbuy (some have never been wallbuys) and has balanced pricing for all of them. The box has been tweaked with many boring and redundant weapons removed and new weapons added to make things more fun. This map gives you a lot of freedom in terms of what you can have, but it's still meant to be challenging.

Credits-
-HarryBO21- Perk Mod v2.1.3.
-Noobforlunch- Tutorial on how to change perk and powerup shaders.
-Zrokz and Xylozi- For posts on UGX that allowed me to change the price of wallbuys.
-Graffiti and Uptownpapi- For fixed PPSH and Pary Gun Mark 3 sounds.
-ProRevenge- Porting the M1911/Mustang and Sally from BO3, M1 Garand from Infinite Warfare, AN94 from BO3 and MSMC from BO3.
Erthrock- Assests used in my custom perk shaders for PhD, Vulture Aid and Who's Who.
DukeZap1- Assests used in my custom perk shaders for PhD, Vulture Aid and Who's Who.
Deadnaut- Assests used in my custom perk shaders for PhD, Vulture Aid and Who's Who.
FUSORF- Assests used in my custom perk shaders for PhD, Vulture Aid and Who's Who.
-TheSkyeLord- Porting Commando and the PM63 from BO1, DSR from BO2, AK47, XM-LAR, and Desert Eagle from MW:R and these weapons from BO4: Grav(Galil), Rampage, ABR 223 and Hades.
TheD3VTeam (DTZxPorter, SE2Dev, Nukem)- For rebuilt Giant lua file, and L3akmod for compling lua files for mod tools.
Lethal Peelz- Very high quality Electric Cherry perk machine, with beautiful fx (slightly glitched for me, will try to fix).
Treyarch- For making Der Riese, remaking it in BO3, mod tools for BO3, and allowing us to modify The Giant in mod tools.
Activision- For funding and publishing WaW, BO1, BO2, BO3 and BO4, as well as allowing Treyarch to release mod tools.

Thank you all very much. I wish I could thank you all personally.
82 Comments
Nwiter 20 Aug, 2024 @ 11:54am 
Where is jug?
Erneld  [author] 15 Jun, 2023 @ 6:46pm 
@Chandler You unfortunately can't edit the map, only add onto it, at least I'm pretty sure after all of my attempts of messing around. You can add on things in radiant, though I am going off of memory as I don't have the tool downloaded and won't download all 100GB of them. Also, download all of the tools. I know the base is around 20gb, look in the DLC section of the mod tools on steam for about 100gb more of stuff, you might find what you're looking for there. You should find a map called "zm_giant" and that's what you edit. Just know that if you verify your tools its going to verify the map you've been working hard on and wipe your progress. It's happened. Hopefully I've been of help to you, oh and you *may* need to own the DLC.
Chandler 30 May, 2023 @ 4:43pm 
I'm really curious how you were able to edit The Giant. I can't seem to find any information on JUST editing The Giant. I'd like to do something similar to this but absolutely cannot get things to work for me. Any advice or places to start looking?

This map is a lot of fun to play with the All-Around Enhancements mod. I'm looking forward to your next version!
MaxGoGo 21 Feb, 2021 @ 5:16pm 
Free The Giant :steamthumbsup:
Erneld  [author] 3 Feb, 2021 @ 12:52am 
@DMac_442 I see that you have a lot of time on mod tools and I completely get where your frustration is coming from, given how many low effort versions of "The Giant" are on the workshop. However I have spent an lot of time and effort on picking, placement and pricing of weapons, as well as remove Jugg and change the health regen until they were balanced together to make a re imagining of a classic that played differently. I'm currently rebooting my work on this map and redoing the guns completely, may add some BO4 perks (which means more time spent working on shaders I think are good enough for them), completely redoing the lighting, skybox and fx, and maybe adding new areas that all put together create the reimagining I've always... imagined. I doubt you'll see this reply this late, but you question is very reasonable and wanted to tell you why I would put it up on the workshop. :)
DMac_442 19 Nov, 2020 @ 6:42am 
how many giants/der rieses have to come up on this workshop????
Erneld  [author] 23 Sep, 2020 @ 8:16am 
@Synr.gg | Synyster No, I tried, and was really sad to find that out. I wanted to add a section under The Giant but I couldn't remove anything. Or there is some sort of way but I just don't know, I'm not fluent with radiant.
Synyster 22 Sep, 2020 @ 3:45pm 
im trying to mess around with this map in radiant... is there a way to ungroup the entire map so i can edit certain map areas?
Erneld  [author] 18 Sep, 2020 @ 5:47pm 
@RebYellow115 From the get go the idea was to have no perk limit so you can get all the perks in zombies history (besides Jugg or Tombstone because better alternatives are there), it was meant to be a fairly relaxed take on the classic Der Riese where you can have all of the perks, but to still have some challenge, we put a lot of though into balancing it. I completely understand your point, and that would make for a really interesting second version of this map that I might consider making if I could easily make a copy of this but have that changed. It would definitely change the gameplay and add diversity, I would have the perk limit between 5-6 after some playtesting, if I ever do that. I'm glad you enjoyed playing, and I hope that you would play again after I eventually update and fix gun issues and take a look at maybe changing most of the guns. Who knows, it could be possible that I have guns from Cold War in here at some point.
Erneld  [author] 18 Sep, 2020 @ 4:45pm 
@Bruvlovania I put Tombstone there because I thought Tombstone was too OP when you also have Who's Who. If you can get all the perks and guarantee that you get them back every time it's too easy. Plus when you have no perk limit, I see Who's Who as the "new jugg" because it gives you a chance to get all your perks back, or chose to loose everything to run away and survive. I like the idea of putting Jugg in the furnace since it also isn't being used, I'll try to add the Jugg model with Tombstone and make it look good. Thanks for the input!