Wreckfest

Wreckfest

Ukiah Speedway (Updated to work as of 02/09/2025)
Showing 1-7 of 7 entries
Update: 9 Feb @ 1:31pm

02/09/25 - Fixed issue with having my tracks installed causing cars in the rest of the game to have dirty textures load immediately. Was caused by me because in my original versions of the tracks, I had edited the surface list, and it seems an update a few years ago broke it in a way that even having my tracks downloaded caused issues. Sincere apologies to the subscribers for this headache, and for taking so long to fix it. Hopefully won't encounter any further bugs of that magnitude.

Update: 27 Jun, 2020 @ 1:19am

06/26/20 - Fixed(????) the issue causing tracks to fail to load, and also hopefully they no longer break vanilla tracks. Fixed missing textures I think?

Update: 26 Jun, 2020 @ 11:11pm

06/26/20 - Fixed(????) the issue causing tracks to fail to load, and also hopefully they no longer break vanilla tracks. Still some missing textures though.

Update: 27 Aug, 2019 @ 10:37pm

The tracks should now load if you have the latest Wreckfest update (08/27/19). Do note that if you have a track that has the missing Graveldark issue, it looks like that effects ALL of your mod tracks, so you'll need to disable the problem mod until it's fixed. Additionally, there are missing textures throughout the tracks, so I will hopefully fix those in the near future (at least they're playable!)

Update: 14 Aug, 2018 @ 8:22pm

Adjusted some description text.

Update: 13 Aug, 2018 @ 8:22pm

Released a new version. Added a new alternate route, the High Banked Oval. Also tweaked some textures, and removed a crap ton of tires from the Figure 8 variants, so hopefully your framerates improve.

Update: 28 Jul, 2018 @ 11:33pm

Releasing first version. May have bugs/issues. Kind of stumbling through this a bit, so it may run badly on lower end systems without decreasing the visuals. Also, didn't really get the hang of cameras, so those aren't great either.