Majesty Gold HD

Majesty Gold HD

New Game +
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Update: 23 Aug, 2018 @ 4:48pm

-Just a second upload to update the Steam tags

Update: 23 Aug, 2018 @ 4:43pm

- Now works with Southern quests as well! (may have GPL errors, let me know what it says if you run into one)(Also, Save the Prince and The Dark Forest are insane at the beginning)
- Palace bumped to 2/3/4 peasants with 1 additional peasant per 4 houses
- Outpost is 2 with 1 additional peasant per 6 houses
- More guild members per leveled guilds now works properly with Wizard Guilds (it's a couple seconds delayed, but nbd)
sidenote: I have no idea why male peasants are OP. It's a side affect from something I'm not sure on. Right now it's just an accidental feature. I swear I'm not sexist.

Update: 23 Aug, 2018 @ 2:42am

- I liked the idea from Majestic Majesty, so you now get +1 hero for each guild level beyond the first
- Palace base peasant spawns remains at 2, but you now get +1 peasant for every 4 houses up (like how fountains work). Outposts give half that rate and still have 2 base
- Some minor monster changes, mostly nerfs
- Small changes to Sleeper behavior and Stealing behavior

Update: 21 Aug, 2018 @ 11:32pm

-Fixed a hilarious bug on Darkness Falls that gave you infinite goblins
-Range for marketplaces/outposts decreased
-Trolls have less offense, but more defense

Update: 19 Aug, 2018 @ 10:29pm

Update: 19 Aug, 2018 @ 9:43pm

Update: 19 Aug, 2018 @ 1:27pm

Update: 19 Aug, 2018 @ 4:06am

-like 3 number changes after 2nd thought at 4am

Update: 19 Aug, 2018 @ 3:35am

-Fixed a really annoying bug which was making certain structures bug out with their spawning.
-Monsters scale a bit in their chance-to-hit based off the average level of your heroes (less in the beginning, more in the end).
-Waves are staggered properly now.
-A bunch of monster stat changes. I'll go through them in a bit and edit in the interesting ones. Nothing too major, mostly just giving them more identity in their stats.
-New AI script based off the PC Hunter script. The reverse, avoids the higher level heroes and goes after gnomes/henchmen/low lvl weenies.

Update: 14 Aug, 2018 @ 10:18pm

-Scaling now works off only non-houses, so you don't get even more punished by monsters spawn-camping your guilds and spawning endless houses.
-Spawn times regulated across lairs. Was performing particularly poorly with Wandering Monsters (that spawn from weak off-map lairs).
-Yeti armor is slightly weaker.