Majesty Gold HD

Majesty Gold HD

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6.085 MB
22 Jul, 2018 @ 10:41pm
7 Oct @ 8:55pm
204 Change Notes ( view )

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Description
This mod re-balances the game and adds quality of life. Since we all love the original game, the intention is not to change the original game too heavily, so everything is designed to be the same feeling, just tuned slightly in the same spirit.


It should be good for new players as well, and I changed some things like Trading Posts to benefit how newer players tend to play rather than the original games' marketplace spam. However, expect most levels to be a bit harder (though they're all beatable)

Some fun levels to demo would be: Free the Slaves, Wrath of the Liche Queen, or The Dark Forest.





Some of the changes:

- Quality of life changes: Buildings are much easier to place against fog of war, units enter/exit buildings easier (causing fewer traffic jams), heroes use healing potions responsively (so they won't randomly forget to use them and die), plague is less punishing, instant tournament research at fairgrounds.

- Lair spawn rates scales up with your success in the level. As your kingdom grows stronger, more enemies will come your way in waves so that there's difficulty after the first few days of quests.

- Monsters have been changed to be more thematic and distinct, with different AI or more thematic stats. EG: Dryads have some basic wizard spells, Undead follow Vampires, Spiders have a poison and surround heroes better, etc.

- Heroes gain confidence when fighting near allied heroes. They'll defend your base more reliably and will fight in groups more, naturally forming parties without even being told to do so.

- Rebalanced spell prices. Most spells are cheaper, but several game-winning spells like Gate are more expensive.

- Guild member count scales off guild level, so there's reason to upgrade more than one guild and make your kingdom prettier.

- More houses will spawn for a more sprawling kingdom. Peasant count scales based off house count. Peasants may spawn from and rest in houses or go gambling.

- All bosses are upgraded to be a bit more boss-like.

- Kill counter for heroes and monsters pops up when they kill something.

- Many other minor changes that are hard to document properly. Many were done before I had any intention of making the mod public, so it's a lot of work finding them. Working on a more proper changelog soon (tm).



Freestyle

- Freestyle quests have randomized starting locations (rather than only being in the corners).

- Freestyle 'Special Event' changes. Some examples: Witch King doesn't spawn immediately on Dark Magics, Random Disasters is now spreading lairs (like Rat Dens and Snake Pits), Ritual of Pain is now a rat event. Freestyle also has little sign posts showing the player what Special Event settings are active if you're playing Random.




Notes:
- May not work with other mods. Try changing the mod order (put simple mods first and this one last).


Many thanks to Amantalado for his modding guide and his patience in answering questions. RIP, dunno what happened to the dude.
Feel free to ask if you have any questions, additions, or even help starting your own mod. It's a pretty good way to learn programming, even for beginners.
I have a tutorial here: https://www.youtube.com/watch?v=m-TVt8cl9I0



If you're on Mac or version from GOG.com and want to try it out, here's a link to the maybe current mod files: https://drive.google.com/file/d/1_8UHmPAJ3CThb-j6AEJgovEU79rMNdgu/view?usp=sharing

Put the extracted folder in Documents\My Games\MajestyHD\Mods or equivalent location
Popular Discussions View All (7)
4
19 Oct @ 2:05pm
The Fortress of Ixmil
Humpbacked Angel
2
6 Sep @ 8:01pm
Is this mod hosted externally somewhere?
Rothhart
2
7 Mar, 2023 @ 2:51pm
Royal Gardens - Bug Report
SilverDragon
214 Comments
Matkatamiba  [author] 7 Oct @ 8:57pm 
Fixed the gnome issue
Grem 7 Oct @ 7:24pm 
It doesn't seem like gnome champions appear anymore upon reaching level 8. I have been playing northern expansion maps so they should be showing up but they never seem to. I am only using this mod.
Matkatamiba  [author] 28 Sep @ 10:38pm 
I'll take a look tomorrow. Which buildings are breaking?
2good4u 28 Sep @ 10:52am 
For me it seems it bugs customs maps. For example expansion building are seen as unavaible in particular map, but when i run it without mod, building are possible to build
TheWolfssegen 20 Sep @ 10:03pm 
Huge, thanks
Matkatamiba  [author] 20 Sep @ 2:18pm 
Fixed!
TheWolfssegen 19 Sep @ 9:17pm 
Hey, appreciate the mod. There seems to be a pretty critical bug where neither of the temple heals work. Anim plays, gold is deducted but no heal. Tested on quest for the holy grail and then on a united faiths freestyle.
Iximi 2 Sep @ 10:31pm 
ahhhh makes sense :p
Matkatamiba  [author] 2 Sep @ 8:58pm 
There's a bunch of stuff that pops up with errors if you have the debug menu on but doesn't actually affect the gameplay normally. It's holdovers from how the mod was set up initially, but doesn't really do anything except make it more annoying for modders who leave the menu up.
Iximi 2 Sep @ 3:43pm 
Many missing functions for southern quests and northern quests missing $disable_spells()