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But you should be able to put
$Enableunittype("Dwarven_Settlement");
$enableunittype("Elven_bungalow");
in some function somewhere to manually hack-ily turn them back on.
Have a good new year as well.
I can pump out hundreds of heroes for very little cost, economy is amazing, heroes don't derp around like idiots, after learning the game for so many years and trying to figure out every intricacy and getting every little advantage, clearing every quest faster and faster to the point I don't need to save and load almost ever... this mod is basically god mode :D
Very fun, very nice, lots of good ideas. Wonder if there is a way to have this while keeping the difficulty still fairly high.
I think maybe the costs of things have gone down a bit too much? Every guild doesn't rise in price by 100% like per base game, but it's more like 50%, then the lvl ups give you extra heroes. It is quite fast to get to a full economy and full army.
Very good work overall I am very impressed, this must have been very hard to put together, I can only imagine!
I didn't change a couple of those things tho lol, like Wizard tower range or healer follow/range. I think I made most of the guild spells cheaper, too, not nerfed (other than blessing being 100g>200g and all healing to 300g instead of 200g and 400g).
Despite the above, there are so many little benefits that they far outweigh the downsides. Palace and town guards no longer being glorified Broken Sewer Main generators was one notable and noticeable perk. Another, the increased follow and casting(?) range of healers. Level-ups of guilds coming with +1 hero capacity. Heck, even just the "heroes use their damn potions" perk gives this mod my vote. Thank you for making this for us!
Also, I didn't beat Legendary Heroes, but someone beat it on a stream one time. I don't know if I have the patience to grind that one lol. I made it slightly easier, but it's the hardest quest in the game for a reason.
Also, I've been playing this mod off and on for years now so thank you for your work! I beat the map using this mod at least twice before the most recent update, so you've given me so much entertainment!
I added a couple extra barbarian boyz on spawn and it should be a little easier to hold that initial wave off.
I have played "The Fertile Grounds" and... that quest where you must destroy "ring building". They both were nice. Almost on edge.
Keep me posted on your further (mis)adventures!
I might turn down the enemy elf respawn rate on that level. It's not unbeatable or anything, but there's comical amounts of em.
The market distance is a little larger (and should be the same as trading posts), just to make you have to spawl the base a little more. On the base game, you can practically put them on other sides of the palace and have it all easy to defend. Outposts are little further too, more Outpost-y.
I bumped up how much Trading Post caravan gold scales, too, since so many new players to the game use them for money (not knowing how powerful spamming marketplaces is). I might as well make them work like people think they should, I figure.
...
Just launched quest where you need to repay 50k/destroy elves, and enjoyed swarm of ~25 elves sweeping my base :D
Base grows very quickly and also become uncontrollable quickly too: platoons of rats mowing through crowds of peasants. Tax collectors quickly become obsolete - have to use good ol' thugs.
When you upgrade temple - it allows you to additionaly hire +1 hero in this temple. Very liked that, it motivates to upgrade, especially if you have several temples of one type.
Might be wrong... but I think, distance between markets now is bigger, but market-tradepost is lesser.
Will definitely play it more. Love the degree of chaos.
I imagine the current difficulty level as level 2 or level 3. The level that was on March 3, I would see as level 4. If someone wants to choose a map from the random beginner level, they would take level 5 for a more interesting game.
If it is not possible to put several versions of a mod into one, you can do them as separate ones.
Whatever you decide, thank you for what already is. I have over 250 hours of playing Majesty and most of it is in your New Game+ mod. Thank you.
The balance of units and buildings you made is in my opinion the best possible to meet in mods. Much better than the pure original game.
I can be weak player. let more people test it. For me on your mod expert random game is almost imposible to win. There must be lucky lottery in two additional events like experienced heroes and ist mybe only chance, but generally playing on expert is actual waste of time for me. Game must be pleasure, so i must stay on advanced level in freestyle games. I usually playing only freestyle random games.
Your mod is stil very good. for advanced level. Beginner is too easy, expert is ipossible to win.
Game can be more interesting if in advanced difficulty level we will have any chance meet sometimes few monsters from stronget expert level (but not so many like weaker monsters). Such a small chance would increase the surprise value in freestyle games.