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But you should be able to put
$Enableunittype("Dwarven_Settlement");
$enableunittype("Elven_bungalow");
in some function somewhere to manually hack-ily turn them back on.
Have a good new year as well.
I can pump out hundreds of heroes for very little cost, economy is amazing, heroes don't derp around like idiots, after learning the game for so many years and trying to figure out every intricacy and getting every little advantage, clearing every quest faster and faster to the point I don't need to save and load almost ever... this mod is basically god mode :D
Very fun, very nice, lots of good ideas. Wonder if there is a way to have this while keeping the difficulty still fairly high.
I think maybe the costs of things have gone down a bit too much? Every guild doesn't rise in price by 100% like per base game, but it's more like 50%, then the lvl ups give you extra heroes. It is quite fast to get to a full economy and full army.
Very good work overall I am very impressed, this must have been very hard to put together, I can only imagine!
I didn't change a couple of those things tho lol, like Wizard tower range or healer follow/range. I think I made most of the guild spells cheaper, too, not nerfed (other than blessing being 100g>200g and all healing to 300g instead of 200g and 400g).
Despite the above, there are so many little benefits that they far outweigh the downsides. Palace and town guards no longer being glorified Broken Sewer Main generators was one notable and noticeable perk. Another, the increased follow and casting(?) range of healers. Level-ups of guilds coming with +1 hero capacity. Heck, even just the "heroes use their damn potions" perk gives this mod my vote. Thank you for making this for us!
Also, I didn't beat Legendary Heroes, but someone beat it on a stream one time. I don't know if I have the patience to grind that one lol. I made it slightly easier, but it's the hardest quest in the game for a reason.
Also, I've been playing this mod off and on for years now so thank you for your work! I beat the map using this mod at least twice before the most recent update, so you've given me so much entertainment!
I added a couple extra barbarian boyz on spawn and it should be a little easier to hold that initial wave off.