Dead Cells

Dead Cells

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Update: 21 Feb, 2022 @ 4:33am

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*Melee Weapons


(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェット・アンド・ピストル
- 3rd Atk
- - Hit Area-Width (orig. 6.1) : 7.625 -> 8.64

(DLC-TQatS) Wrecking Ball / レッキングボール
- 4th Atk
- - Ball Scale (orig. 0.9) : 1.575 (unchanged)
- - Hit Area-Width (orig. 6) : 6 -> 10.5
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -1.75
- - Hit Area-Height (orig. 2) : 2 -> 3.5
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)

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Update: 18 Feb, 2022 @ 3:58am

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*Melee Weapons

(DLC-TQatS) Abyssal Trident / 深海のトライデント
- 2nd Atk
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.55
- 3rd Atk
- - Recovery Time (orig. 0.2s) : 0.65s -> 0.6s

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st and 4th Atk
- - Hit Area-Height : 2 -> 2.5
- Added 7th, 8th, 10th, and 12th Atk
- - Secondary Flashing Slice Position adjusted. (these will be easier to hit)
- Added 7th Atk (heavy slash)
- - Flashing Slice Power (Wait without doing the 8th attack) : 136 -> 115.6
- - Flashing Slice Power (When does the 8th to 12th attacks immediately) : 15 -> 10.66
- - Flashing Slice Power (If keep pressing the button) : 30 -> 16
- Added 8th to 12th Atk
- - Flashing Slice Power (Wait without doing the 13th attack) : 15 -> 10.66
- - Flashing Slice Power (If keep pressing the button) : 30 -> 16
- Added 12th Atk
- - Flashing Slice Power (Wait without doing the 13th attack) : 30 -> 16
- Add 13th Atk (multiple slashing finish)
- - Flashing Slice Power (Wait without doing the 14th attack) : 30 -> 16
- - Flashing Slice Power (If keep pressing the button) : 80 -> 70
- Change the description (English only).

Tombstone / 墓石
- New 2nd Atk (Orig. 3rd Atk)
- - Power (orig. 300) : 205 -> 240

(DLC-TQatS) Wrecking Ball / レッキングボール
- 3rd Atk
- - Power (orig. 120) : 60 -> 80
- 4th Atk
- - Power (orig. 250) : 125 -> 180

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Update: 17 Feb, 2022 @ 6:12am

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*Melee Weapons

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st and Added 4th Atk
- - Hit Area-Height : 1 -> 2
- - Hit Area-OffsetCase Y : 0.3 -> 1
- 2nd and Added 5th Atk
- - Hit Area-Height : 1 -> 1.2
- - Hit Area-OffsetCase Y : 0.1 -> 0.15
- - Breach Bonus : 0 -> 2
- 3rd and Added 6th Atk
- - Hit Area-Height : 0.5 -> 1.5
- - Hit Area-OffsetCase Y : -0.5 -> -0.75
- Added 7th to 12th Atk
- - Secondary Flashing Slice : Does not appear. -> Appear.
- Added 7th Atk (heavy slash)
- - Hit Area-OffsetCase Y : 0.3 -> 0.8
- Added 8th to 11th Atk
- - Flashing Slice Power (Wait without doing the 13th attack) : 0.1 -> 15
- Added 11th Atk
- - - Flashing Slice Angle : 25.78 deg. -> 28.64 deg.
- Change the description (English only).

(DLC-TQatS) Wrecking Ball / レッキングボール
- 1st Atk
- - Hit Area-Height (orig. 2) : 2 -> 4
- - Hit Area-OffsetCase Y (orig. 0) : 0 -> -1
- 3rd Atk
- - Ball Scale (orig. 0.9) : -> 0.82
- 4th Atk
- - Sound effect changed.
- - Ball Scale (orig. 0.9) : -> 1.575

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Update: 16 Feb, 2022 @ 4:47am

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*Melee Weapons

(DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- 1st Atk
- - Breach Bonus (orig. -0.3) : 0.4 -> -0.2
- Added 2nd Atk
- - Breach Bonus : -0.4 -> -0.2
- Added 7th Atk
- - Breach Bonus : -0.4 -> -0.2

Shovel / ショベル
- New 1st Atk (Orig. 2nd Atk)
- - Hit Area-Height (orig. Varies depending on width) : -> Fixed Value 2.5
- - Hit Area-OffsetCase Y (orig. -1) : -> 0
- New 2nd Atk (Orig. 3rd Atk)
- - Effect color changed.
- - Hit Area-Height (orig. Varies depending on width) : -> Fixed Value 5.25
- - Hit Area-OffsetCase Y (orig. -1) : -1 (unchanged)
- - Power (orig. 125) : 127.8 -> 156.2
- - Moving Forward Distance and Knock Back Distance (orig. 0.3) : 0.6 -> 0.8
- Added New 3rd Atk
- - Hit Area-Height : Varies depending on width -> Fixed Value 2.5
- - Hit Area-OffsetCase Y : -1 -> 0
- Added 4th Atk
- - Effect color changed.
- - Effect scale changed.
- - Hit Area-Height : Varies depending on width -> Fixed Value 5.875
- - Hit Area-OffsetCase Y : -1 -> -1.3125
- - Power : 184.6 -> 156.2
- Added 6th Atk
- - Effect scale changed.
- - Hit Area-Width : 7 -> 8

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Update: 15 Feb, 2022 @ 3:01am

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*Melee Weapons

(DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- 1st Atk
- - Power (orig. 40) : 12.35 -> 24.7
- - Breach Bonus (orig. -0.3) : -0.21 -> 0.4
- - Crit Mul. (orig. 1.2) : 1.2 -> 0.6
- Added 2nd Atk
- - Power : 37.05 -> 74.1
- - Breach Bonus : -0.2 -> -0.4
- - Crit Mul. : 1.2 -> 0.6
- New 3rd Atk (Orig. 2nd Atk)
- - Power (orig. 35) : 17.5 -> 28
- - Breach Bonus (orig. -0.3) : 0 -> -0.5
- - Crit Mul. (orig. 1.2) : 1.2 -> 0.75
- New 4th Atk (Orig. 3rd Atk)
- - Power (orig. 35) : 29.166 ->46.6656
- - Breach Bonus (orig. -0.3) : 0 -> -0.5
- - Crit Mul. (orig. 1.2) : 1.2 -> 0.75
- New 5th Atk (Orig. 4th Atk)
- - Power (orig. 60) : 50 -> 80
- - Breach Bonus (orig. -0.3) : 0 -> -0.5
- - Crit Mul. (orig. 1.2) : 1.2 -> 0.75
- Added 7th Atk
- - Power : 37.05 -> 98.8
- - Breach Bonus : -0.2 -> -0.4
- - Crit Mul. : 1.2 -> 0.6
- Added 8th to 10th Atk
- - Same as new 3rd to new 5th attacks.
- Added 11th Atk (combo finish)
- - Power : 265 -> 220
- - Breach Bonus : 9 -> 4
- - Crit Mul. : 0.55 (unchanged)
Note : If the first attack doesn't hit, the advantage of continuing the non-critical combo was too small, so increased the DPS of normal damage that is not a critical hit.
解説 : 初段が命中しなかった場合に、そのまま非クリティカルのコンボを継続することの利点が小さすぎたため、クリティカルヒットではない通常ダメージのDPSを高めました。

Broad Sword / 広刃の剣
- 3rd Atk
- - Startup Time : 0.266s -> 0.35s
- - Power (orig. 180) : 150.14 -> 160
- - Recovery Time (orig. 0.4s) : 0s -> 0.266s
- Added 4th Atk
- - Startup Time : 0.133s -> 0.65s
- - Hit Area-Width : 7 -> 9
- - Hit Area-OffsetCase X : -2.5 -> -3.5
- - Power : 70.63 -> 262.15
- - Recovery Time : 0.266s -> 0.4s
Note : In the final attack, I made a heavy attack suitable for heavy weapon.
解説 : 最終段では重量武器にふさわしく重い攻撃を行うようにしました。

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 8th Atk
- - Flashing Slice Angle : 143.23 deg. -> 131.78 deg.
- 12th Atk
- - Flashing Slice Angle : 131.78 deg. -> 151.83 deg.

Shovel / ショベル
- New 1st Atk (Orig. 2nd Atk)
- - Unchanged.
- New 2nd Atk (Orig. 3rd Atk)
- - Power (orig. 125) : 148.5 -> 127.8
- - Moving Forward Distance and Knock Back Distance (orig. 0.3) : 1.2 -> 0.6
- - Recovery Time (orig. 0.3s) : 0.225s -> 0.25s
- Add New 3rd Atk
- - Same as new 1st attack.
- Add 4th Atk
- - Power : 184.6
- Add 5th Atk
- - Startup Time : 0.45s
- - Preparation for the 6th attack. This has not performance of attack.
- - Recovery Time : 0s
- Add 6th Atk
- - Startup Time : 0.3s
- - Hit Area-Width : 7
- - Hit Area-OffsetCase X : -2.75
- - Hit Area-Height : 6.5
- - Hit Area-OffsetCase Y : -1.5
- - Power : 350
- - Breach Bonus : 4
- - Recovery Time : 0.45s
Note : Added a combo finish that perform heavy attack.
解説 : 重い攻撃を放つコンボフィニッシュを追加しました。


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*Ranged Weapons

Ice Shard / 氷の破片
- Full-Auto Attack (orig. false) : -> true
- Renewed 1st Atk
- - Power : 20 (unchanged)
- - Crit Mul. : 0.9375 -> 1.1
- Renewed 4th Atk
- - Power : 35 (unchanged)
- - Crit Mul. : 0.9375 -> 1.1
- Renewed 5th Atk
- - Startup Time : 0.1s (unchanged)
- - Recovery Time : 0.35s -> 0.4s
- Renewed 6th Atk
- - Startup Time : 0.01666s (unchanged)
- - Power : 50 -> 60
- - Crit Mul. : 0.9375 -> 1.1
- - Recovery Time : 0.4s -> 0.45s
- Renewed 7th Atk
- - Startup Time : 0.05s (unchanged)
- - Recovery Time : 0.3s -> 0.35s

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Update: 13 Feb, 2022 @ 6:23am

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*Melee Weapons

(DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- 1st Atk
- - Hit Area-Width (orig. 5) : 0.1 -> 4
- - Hit Area-OffsetCase X (orig. -0.5) : 0 -> -2
- - Hit Area-Height (orig. 2.5) : 0 -> 2.5 (same as original)
- - Hit Area-OffsetCase Y (orig. ) : 1000 -> 0.25
- - Power (orig. 40) : 37.05 -> 12.35
- - Breach Bonus (orig. -0.3) : -0.2 -> 0.21
Note : The first attack is now a damages enemies by ramming at the end.
解説 : 1段目は終わり際に体当たりを行う攻撃になりました。

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Update: 13 Feb, 2022 @ 4:21am

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*Ranged Weapons

Ice Shard / 氷の破片
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0s
- - - Throw Speed : 0.75
- - - Throw Duration : 0s
- - - Number of Throw Ices : 3
- - - Maximum Throw Angle : 40.10 deg.
- - - Power : 20
- - - Breach Bonus : -1
- - - Crit Mul. : 0.9375
- - - Recovery Time : 0s
- - 2nd Atk
- - - Startup Time : 0.1s
- - - Preparation for the next attack. This has not performance of attack.
- - - Recovery Time : 0s
- - 3rd Atk
- - - Startup Time : 0.05s
- - - Preparation for the next attack. This has not performance of attack.
- - - Recovery Time : 0.2s
- - 4th Atk
- - - Startup Time : 0.15s
- - - Throw Speed : 0.875
- - - Throw Duration : 0s
- - - Number of Throw Ices : 3
- - - Maximum Throw Angle : 78.49 deg.
- - - Power : 35
- - - Breach Bonus : -1
- - - Crit Mul. : 0.9375
- - - Recovery Time : 0.25s
- - 5th Atk
- - - Startup Time : 0.1s
- - - Preparation for the next attack. This has not performance of attack.
- - - Recovery Time : 0.35s
- - 6th Atk
- - - Startup Time : 0.01666s
- - - Throw Speed : 1.0125
- - - Throw Duration : 0s
- - - Number of Throw Ices : 8
- - - Maximum Throw Angle : 143.23 deg.
- - - Power : 50
- - - Breach Bonus : 9
- - - Crit Mul. : 0.9375
- - - Recovery Time : 0.4s
- - 7th Atk
- - - Startup Time : 0.05s
- - - Preparation for the first attack. This has not performance of attack.
- - - Recovery Time : 0.3s
- The old attack data in this mod is as follows.
- - 1st Atk
- - - Cooldown (orig. 0.32s) : -> 1s
- - - Startup Time (orig. 0.06s) : -> 0s
- - - Throw Speed (orig. 0.75) : 0.75 (unchanged)
- - - Throw Duration (orig. 0.1s) : 0.1s (unchanged)
- - - Number of Throw Ices (orig. 3) : 3 (unchanged)
- - - Maximum Throw Angle (orig. 40.10 deg.) : 40.10 deg. (unchanged)
- - - Power (orig. 20) : 20 (unchanged)
- - - Crit Mul. (orig. 0.65) : -> 0.9375
- - - Recovery Time (orig. 0s) : 0s (unchanged)
- - Add New 2nd Atk
- - - Same as 1st attack.
- - Add New 3rd Atk
- - - Startup Time : 0.01s
- - - Preparation for the 4th attack. This has not performance of attack.
- - - Recovery Time : 0.35s
- - Add New 4th Atk
- - - Startup Time : 0.01s
- - - Throw Speed : 1.0125
- - - Throw Duration : 0.2s
- - - Number of Throw Ices : 8
- - - Maximum Throw Angle : 143.23 deg.
- - - Power : 40
- - - Crit Mul. : 0.9375
- - - Breach Bonus : 9
- - - Recovery Time : 0.35s
Note : Fixed a bug that occurred from the original version 27.0 that "only one ice is displayed".
 The combo configuration has been reviewed so that each attack is followed by a preparatory action for the next attack.
 The second and third attacks hit the same enemy up to two hits, for a total of up to four hits. * In DPS notation, each is calculated as one hit.
 If press the button only 1 frame to start the first attack, that ice will not damage the enemy, but this is a specification.
解説 : 「氷が1つしか表示されない」という、オリジナルのバージョン27.0から発生している不具合を修正しました。
  コンボ構成を見直し、1回攻撃するごとに次の攻撃への準備行動を挟むようにしました。
  2回目, 3回目の攻撃は同じ敵に最大2ヒットずつ命中します。 ※DPS表記ではそれぞれ1回ヒットとして計算されます。
  1段目を開始する際にボタンを1フレームだけ押すとその氷がノーダメージになりますが、これは仕様です。

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Update: 13 Feb, 2022 @ 4:11am

Update: 12 Feb, 2022 @ 6:20am

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*Melee Weapons

(DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- Added 11th Atk (combo finish)
- - Hit Area-Width : 3.5 -> 2.5

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Update: 12 Feb, 2022 @ 5:46am

All elements became supported to game version "27.1: Day09-February-2022"

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*Biomes

*Stage 8
(DLC-TQatS) Infested Shipwreck / 寄生された難破船
- Base Equipment Level (orig. 6) : 6 (unchanged)
- Bonus of Cell Drop Chance (orig. +30%) : +30% (unchanged)
- Wandering Elite Chance (orig. 50%) : 50% (unchanged)
- Elite Room Chance (orig. 0%) : 0% (unchanged)
- Scroll Fragments over BC3 (orig. +1) : +1 (unchanged)
- Scroll Fragments over BC4 (orig. +1) : +1 (unchanged)

*Stage 9
(DLC-TQatS) Transition to "Lighthouse" from "Infested Shipwreck" / "寄生された難破船" から "灯台" へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : -> 7

(DLC-TQatS) Lighthouse / 灯台
- Base Equipment Level (orig. 7) : 7 (unchanged)
- Scroll Fragments over BC3 (orig. +1) : +1 (unchanged)
- Scroll Fragments over BC4 (orig. +2) : +2 (unchanged)


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*Bosses

(DLC-FF) The Scarecrow / スケアクロウ
- Knock Back Resistance (orig. -90%) : -> -40%

The Servants - Calliope / 従者 - カリオペ
- Damage Cap (orig. None) : None (unchanged)
- Knock Back Resistance (orig. -80%) : -> 70%
- Actions
- - "Melee Attack"
- - - Breach Resistance (orig. 0.9) : 0.9 (unchanged)
- - "Heavy Melee Attack"
- - - Breach Resistance (orig. 0.9) : -> 0.8
- - "Wrecking Ball Throw"
- - - Breach Resistance (orig. 0.9) : 0.9 (unchanged)

The Servants - Euterpe / 従者 - エウテルペ
- Damage Cap (orig. None) : None (unchanged)
- Knock Back Resistance (orig. -50%) : -50% -> -40%
- Actions
- - "Shot"
- - - Breach Resistance (orig. 0.9) : -> 0.85
- - "Stomp"
- - - Breach Resistance (orig. 0.9) : -> 0.7
- - "Air Shot"
- - - Breach Resistance (orig. 0.9) : -> 0.7

The Servants - Kleio / 従者 - クレイオ
- Damage Cap (orig. None) : None (unchanged)
- Knock Back Resistance (orig. -35%) : -35% -> -20%
- Actions
- - "Melee Combo 1 of 3"
- - - Breach Resistance (orig. 0.9) : -> 0.85
- - "Melee Combo 2 of 3"
- - - Breach Resistance (orig. 0.9) : -> 0.8
- - "Melee Combo 3 of 3"
- - - Breach Resistance (orig. 0.9) : -> 0.7
- - "Rolling Attack"
- - - Breach Resistance (orig. 0.9) : -> 0.6

(DLC-TQatS) Queen / 女王
- Damage Cap (orig. 15%) : -> 22%
- Knock Back Resistance (orig. -90%) : -> -80%

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Continued below ↓