Dead Cells

Dead Cells

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Update: 3 Aug, 2022 @ 8:37pm

Panchaku / フライパンチャク
- Combo Window Time (orig. 1s) : -> 1.5s
- 1st Atk
- - Startup Time (orig. 0.06s) : -> 0.03s
- - Hit Area-Width (orig. 3.7) : 3.7 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 2.5) : -> 4
- - Hit Area-OffsetCase Y (orig. 0) : -> -0.75
- - Power (orig. 30) : -> 15
- - Breach Bonus (orig. -0.5) : -> 0
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- 2nd Atk
- - Startup Time (orig. 0.1s) : -> 0.066s
- - Hit Area-Width (orig. 2.8) : -> 5.6
- - Hit Area-OffsetCase X (orig. 0) : -> -2.8
- - Hit Area-Height (orig. Varies depending on width) : -> 3.5
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : -> 36.67
- - Breach Bonus (orig. -0.5) : -> 4
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.25s) : 0.25s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.13s) : -> 0.065s
- - Hit Area-Width (orig. 3.7) : -> 7.4
- - Hit Area-OffsetCase X (orig. 0) : -> -3.7
- - Hit Area-Height (orig. 2.5) : 2.5 (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 55) : -> 20
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.15) : -> 0
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 4th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hit Area-Width (orig. 2.8) : -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : -> -1.4
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0
- - Power (orig. 30) : -> 15
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : -> 0
- - Recovery Time (orig. 0.15s) : -> 0.075s
- 5th Atk
- - Startup Time (orig. 0.03s) : -> 0.015sd
- - Hit Area-Width (orig. 2.7) : -> 4.05
- - Hit Area-OffsetCase X (orig. 0) : -> -1.35
- - Hit Area-Height (orig. 3) : -> 4.5
- - Hit Area-OffsetCase Y (orig. -0.25) : -> -1
- - Power (orig. 45) : -> 22.5
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 6th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hit Area-Width (orig. 2.8) : -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : -> -2.8
- - Hit Area-Height (orig. Varies depending on width) : -> 4
- - Hit Area-OffsetCase Y (orig. 0) : -> -0.75
- - Power (orig. 28) : -> 14
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : -> 0.05
- - Recovery Time (orig. 0.05s) : -> 0.025s
- 7th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hit Area-Width (orig. 2.8) : -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : -> -1.4
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 28) : -> 14
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.05s) : -> 0.025s
- 8th Atk
- - Startup Time (orig. 0.23s) : 0.23s (unchanged)
- - Hit Area-Width (orig. 4) : -> 6
- - Hit Area-OffsetCase X (orig. 0) : -> -2
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5
- - Power (orig. 18) : 18 (unchanged)
- - Breach Bonus (orig. 0) : -> 1
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 9th Atk
- - Startup Time (orig. 0.23s) : 0.23s (unchanged)
- - Hit Area-Width (orig. 2.8) : -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : -> -1.4
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 37) : 37 (unchanged)
- - Breach Bonus (orig. 0) : -> 4
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : -> -0.4
- - Recovery Time (orig. 0.3s) : -> 0.65s
- 10th Atk
- - Visual effect scale changed.
- - Sound effect changed.
- - Startup Time (orig. 0.367s) : -> 0.117s
- - Hit Area-Width (orig. 2.8) : -> 4.41
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 85) : -> 105
- - Breach Bonus (orig. 1) : -> 9
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.6) : -> 0.9
- - Knock Back Distance (orig. 2) : -> 2.2
- - Collision Damage Power (orig. 90) : -> 130
- - Recovery Time (orig. 0.35s) : 0.35s (unchanged)
- Change the description (English only).
Note : As an expression of the technical operation feeling of Nunchaku, I tried to make a weapon that can raise DPS by "attacking while changing the direction left and right at a specific timing".
 The second attack hit now hits twice if turn your back on a nearby enemy.
 The 9th attack is now a little backwards, so basically it's easier to hit multiple times if turn your back to the enemy, and it's easier to hit the 10th attack also.
 The 1st, 3rd, 4th, 5th, 6th, and 7th attack have been sped up so that the powerful attacks after the 8th attack can be performed faster.
 The 2nd, 8th, 9th, and 10th attack have a stronger power to stagger "enemy when starting-up attack".
解説 : ヌンチャクらしいテクニカルな操作感の表現として、「特定タイミングで左右の向きを変えながら攻撃する」ことでDPSを上げられる武器にしてみました。
 2段目はすぐ近くの敵に背を向けて行うと2回ヒットするようにしました。
 9段目は少し後退するようになったため、基本的には敵に背を向けて行った方が多段ヒットしやすく、また10段目も当てやすくなります。
 1, 3, 4, 5, 6, 7段目は動作を高速化し、8段目以降の強力な攻撃をより早く行えるようにしました。
 2, 8, 9, 10段目は "攻撃し始めの敵" を怯ませる力も強くなりました。

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Continued below ↓

Update: 3 Aug, 2022 @ 8:31pm

Rusty Sword / 錆びた剣
- Legendary Affix (orig. none) : none -> "RunSpeedOnKill" (Increases your movement speed for 5 sec after killing an enemy. / 敵を倒したあとの 5 秒間は移動速度が上昇する)

Spartan Sandals / スパルタのサンダル
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st Atk
- - - Affects mutation "Porcupack" This has not performance of normal attack.
- - - - Startup Time : 0s
- - - - Power : 15
- - - - Breach Bonus : 9
- - - - Knock Back Distance :
- - - - Recovery Time : 0s
- - 2nd and 3rd Atk (spartan toss up)
- - - 2nd Atk
- - - - Startup Time : 0.12s
- - - - Hit Area-Width : 2.5
- - - - Hit Area-OffsetCase X : -1
- - - - Hit Area-Height : 5
- - - - Hit Area-OffsetCase Y : 0
- - - - Power : 0
- - - - Breach Bonus : -1
- - - - Knock Back Distance : 0.35
- - - - Recovery Time : 0s
- - - 3rd Atk
- - - - Startup Time : 0.01666s
- - - - Hit Area-Width : 3.5
- - - - Hit Area-OffsetCase X : -1.5
- - - - Hit Area-Height : 5
- - - - Hit Area-OffsetCase Y : 0
- - - - Power : 0
- - - - Breach Bonus : 0
- - - - Knock Back Distance : 0.15
- - - - Recovery Time : 0.22s
- - 4th and 5th Atk (somersault kick)
- - - 4th Atk
- - - - Startup Time : 0.14s
- - - - Hit Area-Width : 1.65
- - - - Hit Area-OffsetCase X : -0.45
- - - - Hit Area-Height : 4
- - - - Hit Area-OffsetCase Y : -0.5
- - - - Power : 16.875
- - - - Breach Bonus : 9
- - - - Knock Back Distance : 0.4
- - - - Recovery Time : 0s
- - - 5th Atk
- - - - Startup Time : 0.01666s
- - - - Hit Area-Width : 5.9
- - - - Hit Area-OffsetCase X : -2.2
- - - - Hit Area-Height : 5
- - - - Hit Area-OffsetCase Y : -0.5
- - - - Power : 22.5
- - - - Breach Bonus : 3.45
- - - - Knock Back Distance : 0.2
- - - - Recovery Time : 0.175s
- - 6th Atk (heavy kick)
- - - Startup Time : 0.25s
- - - Hit Area-Width : 5.44
- - - Hit Area-OffsetCase X : -1.8
- - - Hit Area-Height : 3
- - - Hit Area-OffsetCase Y : 0
- - - Power : 60
- - - Breach Bonus : 0.25
- - - Knock Back Distance : 2.1
- - - Recovery Time : 0.28s
- The old renewed attack data is as follows.
- - Renewed 1st Atk
- - - Cooldown : 1.8s
- - - Startup Time : 0.04s
- - - Power : 15
- - - Breach Bonus : 10
- - - Knock Back Distance : 0
- - - Recovery Time : 0.01s
- - Renewed 2nd Atk
- - - Startup Time : 0.07s
- - - Power : 22.5
- - - Breach Bonus : 0.2
- - - Knock Back Distance : 0.4
- - - Recovery Time : 0s
- - Renewed 3rd Atk
- - - Startup Time : 0.33s
- - - Power : 60
- - - Breach Bonus : 0.25
- - - Knock Back Distance : 1.125
- - - Recovery Time : 0.2s
- Change the description (English only).
Note : Basically, it became a weapon to attack by holding down the button.
 The combo structure has been greatly changed. That throwing up enemy into the air with a "Spartan Throw", kicking up further with a "Somersault Kick", and finally blowing away with a "Powerful Kick".
 The throwing cannot damage enemies, but can interrupt many enemy movements. Can be thrown more higher against close range enemies.
 The somersault kick hits enemy at close range twice, deals inflict more damage, and can launch enemy higher.
 The somersault kick also has a strong power to stagger "enemy when starting-yp attack", and can launch enemy higher if stagger enemy.
 If enemy launched too high, it is easier to hit by delaying the next combo attack, or by quick jumping attack.
解説 : 基本的にボタンを長押しして攻撃する武器になりました。
 コンボ構成を大きく変更し、"スパルタの投げ技" で敵を上空に投げ上げた後、"サマーソルトキック" でさらに蹴り上げ、最後に "強力な蹴り" で吹き飛ばすコンボになりました。
 投げは敵にダメージを与えることはできませんが、多くの敵の動作を中断させることができます。至近距離の敵はより高く投げ上げることができます。
 サマーソルトは至近距離の敵には2回ヒットし、より大ダメージとなり、より高く敵を打ち上げることができます。
 サマーソルトは"攻撃し始めの敵"を怯ませる力も強く、敵を怯ませた場合はより高く打ち上げることができます。
 敵を高く浮かせすぎた場合、直後のコンボは遅らせて出したり、素早くジャンプして追撃すると命中しやすいです。

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Continued below ↓

Update: 3 Aug, 2022 @ 8:31pm

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*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- Legendary Affix (orig. none) :
- - Add "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す)
- - Add "Invisibility" (Invisible after 5s without attacking. The first invisible attack inflicts +150% damage. / 5 秒間攻撃をしないと透明状態となる。透明になった状態でおこなう最初の攻撃はダメージが +150%)
 * Legendary affixes added by reforging once.

Fire Torrent / 大炎
- Legendary Affix (orig. "FireDamage" -> "GlobalShieldOnUse") : "FireDamage" -> "DiveAttackOil" (Downwards smash attacks cover the ground with inflammable oil. / 下方に攻撃し、地面を可燃性の油で覆う)

Frost Blast / 氷結の波動
- Legendary Affix (orig. "StrongIce") : "StrongIce" -> "SlowDamage" (+30% damage to a slowed-down target. / 速度低下状態の敵に対するダメージ +30%)
- Added New 2nd Atk
- - Freeze Duration : 0.55s -> 0.7s
- - Recovery Time : 0.25s -> 0.32s

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Item Tags "HeavyWeapon" (orig. Not included. -> Included.) : Not included. (unchanged)
- Legendary Affix (orig. none -> "FireBullet") : none -> "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- Ammo (orig. 8 -> 2) : 4 -> 3
- Renewed 1st Atk
- - Startup Time : 0.6s -> 0.5s

(DLC-TQatS) Killing Deck / キリングデッキ
- 1st Atk
- - Power (orig. 40 -> 45) : 20 -> 22.5
- 2nd Atk
- - Power (orig. 32 -> 40) : 16 -> 20

Magic Bow / 魔法の弓
- Ammo (orig. 20) : -> 25
- Number of shots (orig. 5) : 5 (unchanged)
- Projectile Speed (orig. 0.4) : -> 0.09
- Continuous Damage Increase Rate (orig. 1.07) : -> 1.0175
- Range (orig. 8) : -> 24
- Homing Startup Delay (orig. 2) : -> 3
- Homing Rotate Speed (orig. 0.2) : -> 0.4
- 1st Atk
- - Cooldown (orig. 0.6s) : -> 0s
- - Startup Time (orig. 0.6s) : -> 0.2s
- - Power (orig. 25) : -> 12.5
- - Breach Bonus (orig. 0) : -> 1
- - Recovery Time (orig. 0.3s) : -> 0.1s
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Startup Time : -> 0.9s
- - Power : -> 37.5
- - Breach Bonus : -> 9
- - Recovery Time : -> 0.3s
Note : Arrow projectile speed is now super slow, making it a ranged weapon with more unique stats.
 The 1st and 2nd shots fire a low-power arrows with a quick action, and the 3rd shots high-power arrows with a heavy action.
解説 : 矢の弾速を超低速にし、より独特な性能の遠距離武器にしました。
 1~2段目は素早い動作で低威力の矢を、3段目は重い動作で高威力の矢を放ちます。

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Continued below ↓

Update: 3 Aug, 2022 @ 8:30pm

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*Shields

Greed Shield / 欲望の盾
- Legendary Affix (orig. "DoubleDamageFree" -> "GoldDamageBuff") : "DoubleDamageFree" -> "CellGold" (Get gold as well as a cell. / セルと一緒にゴールドも得る)

Rampart / 防壁
- Legendary Affix (orig. "FrostShield") : "FrostShield" -> "ShieldBulletAbsorb" (Absorbs +95% of projectile damage when held up. / 構えた際に投射物ダメージの +95% を吸収する)

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*Skills - Traps& Turret

The Night Light / 夜の灯
- Possibility of reforging (orig. impossible) : impossible -> possible
- Legendary Affix (orig. none) : none -> "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする)
 * Legendary affix added by reforging once.

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*Skills - Grenade

Hunter's Grenade / 狩猟者のグレネード
- Possibility of reforging (orig. impossible) : impossible -> possible
- Legendary Affix (orig. none) : none -> the following two affixes
- - "CellGold" (Get gold as well as a cell. / セルと一緒にゴールドも得る)
- - "GlobalShieldOnUse" (Generate a shield when used. / 盾を作り出す)
 * Legendary affixes added by reforging once.

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*Skills - Power

Forgotten Map / 忘れられた地図
- Legendary Affix (orig. none) : none -> "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする)
 * Legendary affix added by reforging once.

Lightspeed / 光速
- Affixes (Modifiers)
- - Affix "GlobalShieldOnUse" (orig. Possible to affected.) : Not affected. -> Possible to affected. (same as original)

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*Affixes

MarioJump (Jumping on an enemy stuns it. / 敵の上でジャンプすると、敵がスタンする)
- Chance (orig. 10) : 10 -> 50
- This is a possibility that it will occur with the following weapons.
- - Hayabusa Boots / ハヤブサのブーツ
- - Spartan Sandals / スパルタのサンダル
- - Spiked Boots / スパイクブーツ
- Power (orig. 10) : 10 -> 80
- Stun Duration (orig. 2s) : 2s -> 2.5s

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*Other Unlock Elements

Random Starting Weapon / 最初の武器
- Prerequisite Number of Unlocked Items (orig. 12 -> 2) : 1 -> 2 (same as original)

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Update: 3 Jul, 2022 @ 12:27am

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*Biomes

Training Room / トレーニングルーム
- "Nomal-Enemy Dojo"
- - Partially changed the terrain.
- - Added water place where enemy can spawn. / 敵を出現させることができる水場を追加しました。

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Update: 2 Jul, 2022 @ 10:45pm

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*Biomes

*Stage 8
High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Add Item "Old Wooden Shield"

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Add Item "Old Wooden Shield"

*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- "The High Tower"
- - Add Item "Old Wooden Shield"

Transition to Crown / クラウンへのトランジション
- Flavor text changed. (same as original)

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*Melee Weapons

Nutcracker / 粉砕の槌
- Renewed 2nd Atk
- - Hit Area-Width : 4.5 -> 5
- - Hit Area-OffsetCase Y : -1 -> -0.15
- - Power : 134.9 -> 120.33
- - Breach Bonus : 0 (unchanged)
- - Crit Mul. : 0.9 (unchanged)
- Renewed 3rd Atk (quick hammer attack -> shockwave)
- - Hero animation deleted.
- - Effect animation changed.
- - Sound effect changed.
- - Hit Area-Width : 4.5 -> 9.06
- - Hit Area-OffsetCase X : 0 -> -2.06
- - Hit Area-Height : Varies depending on width -> 2.8
- - Hit Area-OffsetCase Y : -1 -> 1.15
- - Power : 45.6 -> 60.17
- - Breach Bonus : 0 -> 4
- - Crit Mul. : 1.5 (unchanged)
- Added 5th Atk
- - Power : 141.14 -> 125.9
- - Breach Bonus : 1 -> 0.5
- - Same as 2nd attack except above.
- Added 6th Atk (quick hammer attack -> shockwave)
- - Power : 47.71 -> 62.95
- - Breach Bonus : 5 -> 6
- - Same as 3rd attack except above.
- Added 7th Atk
- - Hit Area-Width : 6.5 -> 5
- - Hit Area-OffsetCase X : -1.5 -> 0
- Added 8th Atk
- - Sound effect changed.
- - Visual effect position adjusted.
- - Startup Time : 0.266s -> 0.35s
- - Hit Area-Width : 8.55 -> 7.25
- - Hit Area-OffsetCase X : -1.8 -> -0.5
- - Power : 254.5 -> 231.06
- - Breach Bonus : 9 -> 1.5
- - Recovery Time : 0.35s -> 0.15s
- Add 9th Atk (shockwave)
- - Startup Time : 0.01666s
- - Hit Area-Width : 12.3
- - Hit Area-OffsetCase X : -2.8
- - Hit Area-Height : 4.5
- - Hit Area-OffsetCase Y : 1.3.
- - Power : 115.53
- - Breach Bonus : 9
- - Crit Mul. : 2.1945
- - Recovery Time : 0.43334s
Note : Changed to appear a shockwave immediately after performing the 2nd, 5th, and 8th hammer attacks.
 A shockwave has a long horizontal attack range, and also has a strong power to "stagger enemy when starting-up attack".
 It is not as powerful as the hammer attack just before, but it has a higher critical damage multiplier.
解説 : 2,5,8段目のハンマー打撃の直後に衝撃波を発生させるようにしました。
 衝撃波は横方向の攻撃範囲が長く、また"攻撃し始めの敵"を怯ませる力も強いです。
 攻撃力は直前のハンマーほど高くはありませんが、クリティカルのダメージ倍率は高めとなっています。

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- Added 13th Atk (multiple slashing finish)
- - Power : 125 -> 137.5

(DLC-TBS) Rhythm n' Bouzouki / リズムアンドブズーキ
- 2nd Atk
- - Power (orig. 80) : 66 (unchanged)
- - Crit Mul. (orig. 1) : 1.067 -> 0.85
- 3rd Atk
- - Power (orig. 130) : 72 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.8 -> 1.2
- 4th Atk
- - Power : 300 (unchanged)
- - Crit Mul. : 1.2375 -> 1.1
- 4th, 11th, 16th, 21th Atk
- - Same as 4th attack.
- 5th and 6th, 12th and 13th, 17th and 18th, 22th and 23th Atk
- - Power (orig. 130) : 72 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.8 -> 1.2
- 7th, 14th, 19th, 24th Atk
- - Same as 4th attack.


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*Ranged Weapons

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Ammo (orig. 8) : 6 -> 4
- Renewed 1st Atk
- - Power : 27.53 (unchanged)
- - Collision Damage Power : 27.53 (unchanged)
- - Crit Mul. : 3.18 -> 2.12
- - Bug fix :
 Fixed the phenomenon that the collision damage due to the first attack may become very high.
 1段目による衝突ダメージが非常に大きくなる場合がある不具合を修正しました。
- Added 2nd Atk
- - Power : 27.53
- - Collision Damage Power : 27.53 (unchanged)
- - Crit Mul. : 3.18 -> 2.12
- Added 3rd Atk
- - Power : 43.75 -> 148.75
- - Collision Damage Power : 27.53 (unchanged)
- - Crit Mul. : 3.97 -> 5.955
-The original attack data is as follows.
- - 1st Atk
- - - Power : 35
- - - Collision Damage Power : 35
- - - Crit Mul. : 2.5

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*Mutations - Survival

Necromancy / ネクロマンシー
- Heal HP Cap (orig. 50%) : 70% -> 60%

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Update: 26 Jun, 2022 @ 6:46am

Fixed a bug that caused an error when equipping "Frost Blast" or "Lightning Bolt". / "氷結の波動" や "ライトニングボルト" の装備時にエラーが発生する不具合を修正しました。

Update: 25 Jun, 2022 @ 4:29am

All elements became supported to game version "29.2: Day20-June-2022"

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*Melee Weapons

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st to 6th Atk
- - 1st Atk
- - - Power (orig. 30) : 20 -> 15
- - - Flashing Slice Power (orig. 30) : 22.8 (unchanged)
- - 2nd to 6th Atk
- - - A white visual effect has been added to the tip of the rapier to make it easier to be conscious of "hit the enemy with the melee attack hitbox of the tip of the rapier".
  「剣の先端の近接攻撃判定を当てること」を意識しやすくなるように、剣の先端に白いエフェクトを追加しました。
- - 4th Atk
- - - Changed the sound effect when hitting a melee attack.
- - - Hit Area-Width : 3.35 -> 1.55
- - - Hit Area-OffsetCase X : 0.8 -> 3
- - - Power : 20 -> 30
- - - Flashing Slice Power : 22.8 (unchanged)
- - 2nd and 5th Atk
- - - Changed the sound effect when hitting a melee attack.
- - - Power : 20 -> 30
- - - Flashing Slice Power : 22.8 (unchanged)
- - 3rd and 6th Atk
- - - Power : 36 -> 54
- - - Flashing Slice Power : 32 (unchanged)
- Added 7th to 12th Atk
- - 7th to 12th Atk
- - - Flashing Slice Power (If keep pressing the button) : 16 -> 24
- - 8th to 12th Atk
- - - Power : 1 -> 12
- - 8th Atk
- - - Hit Area-Width : 1.5 -> 7.5
- - - Hit Area-OffsetCase X : 3 -> 2.5
- - 9th Atk
- - - Hit Area-Width : 1.75 -> 7.5
- - - Hit Area-OffsetCase X : 2.75 -> 2.5
- - 10th Atk
- - - Hit Area-Width : 2.25 -> 7.5
- - - Hit Area-OffsetCase X : 2.25 -> 2.5
- - 11th Atk
- - - Hit Area-Width : 2.5 -> 7.5
- - - Hit Area-OffsetCase X : 2 -> 2.5
- - 12th Atk
- - - Hit Area-Width : 3 -> 7.5
- - - Hit Area-OffsetCase X : 1.5 -> 2.5
- Added 13th Atk (multiple slashing finish)
- - A white visual effect has been added at close range to make it easier to be conscious of hit the enemy with the melee attack hitbox.
  近接攻撃判定を当てることを意識しやすくなるように、近距離に白いエフェクトを追加しました。
- - Changed the sound effect when hitting a melee attack.
- - Startup Time : 0.05s -> 0.1s
- - Hit Area-Width : 7 -> 6
- - Hit Area-OffsetCase X : -1
- - Power : 1 -> 125
- - Flashing Slice Power (Wait without doing the 14th attack) : 16 -> 24
- - Flashing Slice Power (If keep pressing the button) : 70 -> 78
Note : Due to a cardinal specification change in the update of the original "27.X -> 28.X", "the number of flashing slices that occur against the same enemy in about 0.1 seconds" has become up to one. This change reduced the frequency of flashing slices in this mod, resulting in a lower DPS.
 As a balance adjustment in against this specification change, the attack power has been increased overall.
 The 8th to 12th attacks of multiple slashing have expanded the melee attack range. This change makes it less likely that the case of "contrary to what it looks like, the attacks actually hits very little." is less likely to occur. This also makes it easier to appear a "flashing slices" triggered by a melee attack hit.
解説 : オリジナルの「27.X -> 28.X」のアップデートにおける根本的な仕様変更により、「約0.1秒間に同じ敵に対して発生する剣閃の数」は最大一つまでとなったため、このmodでは剣閃の発生頻度が低下し、その結果DPSも低下していました。
 この仕様変更に応じたバランス調整として、全体的に攻撃力を高めました。
 8~12段目の連続斬りは近接攻撃範囲を拡大したことで、「見た目に反して攻撃はあまり命中していない」というケースを起こりにくくし、また近接攻撃の命中をトリガーとする剣閃を発生しやすくしました。


Spartan Sandals / スパルタのサンダル
- Renewed 3rd Atk
- - Knock Back Distance : 0.9 -> 1.125
- Change the description (English only).
 * Instead of omitting the explanation of the final attack in the combo, the explanation of the cool time of the first attack was added.
 ※最終段の説明を省略した代わりに、1段目のクールタイムについての説明を追加しました。


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*Skills - Power

Corrupted Power / 腐食の力
- Passive Effect (orig."Damage Reduction") : "Damage Multiplier" -> "Damage Reduction" (same as original)
- Duration (orig. 8s) : 5s -> 8s (same as original)


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*Mutations - Compound Colors

- To make it easier to understand these mutations have multiple colors, the abbreviations for the two corresponding colors have been added to the beginning of the mutation name. (These mutation name is fixed in English)
 複数のカラーを持つことを分かりやすくするため、対応するカラー2種の略称を変異名の先頭に追加しました。 (変異名は英語で固定となります)
 
 Bru = Brutality / 暴虐
 Tac = Tactics / 戦術
 Srv = Survival / 生存


-In the mutation selection list, the category in which these mutations are displayed has been changed from "belonging to the added color mutation" to "belonging to the same color as the original", making it easier to select with the same feeling as the original.
 * Exceptionally, "Kill Rhythm" is displayed as a brutality category because the color has been changed from "survival" to "brutality / tactics".
変異選択リストにおいて、これらの変異が表示されるカテゴリーを「追加されたカラーの変異に属する」→「オリジナルと同じカラーに属する」に変更し、オリジナルと同じ感覚で選択しやすくしました。
※例外的に "キルリズム" はカラーが「生存」から「暴虐/戦術」に変更となっているため、暴虐カテゴリーとして表示されます。


Kill Rhythm / キルリズム
- Change the description (same as original).
 * Removed additional description about colors. / ※カラーに関する追加説明を削除しました。


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Update: 19 Apr, 2022 @ 4:11am

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*Biomes

*Stage 2.5
"Prison Depths" and "Corrupted Prison" / "牢獄の深部" と "腐敗した牢獄"
- Starting Point (Cursed Chest Room)
- - Partially changed the terrain, created attic. / 地形を一部変更し、天井裏を追加しました。
- - Added Item "Hunter's Grenade"(Legendary) position changed (into the added attic)
 *Changed to require Homunculus Rune to get "Hunter's Grenade". / ※"狩猟者のグレネード"を手に入れるためにはホムンクルスルーンが必要になりました。


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*Melee Weapons

Dagger of Profit / 収益の短剣
- Combo Window Time (orig. 1s) : 1s -> 1.5s
- Added New 1st Atk
- - Cooldown (orig. 0s) : 0s -> 1s
- - Power : 0 -> 33.33 (Affects mutation "Porcupack")
- - Breach Bonus : -1 -> 2.75 (Affects mutation "Porcupack")
- New 4th Atk (Orig. 2nd Atk)
- - Hit Area-Width (orig. 2.7) : 2.7 -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- New 5th Atk (Orig. 4th Atk)
- - Hit Area-Width (orig. 3.5) : 3.5 -> 5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- - Recovery Time (orig. 0.3s) : 0.18s -> 0.15s

Gold Digger / ゴールドディガー
- 3rd Atk
- - Effect Animation Scale was changed.
- - Hit Area-Width (orig. 5) : 5 -> 6
- - Power (orig. 90) : 90 -> 100
- - Breach Bonus (orig. 0.75) : 0.75 -> 3


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*Ranged Weapons

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Renewed 1st Atk
- - Startup Time : 0.6525s -> 0.6s


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*Skills - Power

Vampirism / 吸血
- Cooldown (orig. 30s) : 30s -> 15s


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Update: 31 Mar, 2022 @ 8:38am

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All elements became supported to game version "28.0: Day30-March-2022"

Please note that changes to the new elements in 28.0 are still planning and prototyping stages of the idea.
28.0の新要素に関する変更は、まだアイデアの検討や試作段階ですがご了承ください。

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*Melee Weapons

Dagger of Profit / 収益の短剣
- Full-Auto Attack (orig. false) : -> true
- Orig. 1st Atk
- - Deleted.
- Add New 1st Atk
- - Move forward a little. This have not performance of attack.
- - Startup Time : 0s
- - Recovery Time : 0s
- Add New 2nd Atk
- - Same as new 1st attack.
- 3rd Atk (Orig. 3rd Atk)
- - Startup Time (orig. 0.16s) : -> 0.1066s
- - Hit Area-Width (orig. 2.7) : 2.7 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 50) : -> 33
- - Breach Bonus (orig. 1.5) : -> 2.75
- - Crit Mul. (orig. 1) : (unchanged)
- - Recovery Time (orig. 0.15s) : -> 0.1s
- New 4th Atk (Orig. 2nd Atk)
- - Startup Time (orig. 0.16s) : -> 0.1066s
- - Hit Area-Width (orig. 2.7) : 2.7 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 35) : -> 23.33
- - Breach Bonus (orig. -0.25) : -0.25 (unchanged)
- - Crit Mul. (orig. 1) : (unchanged)
- - Recovery Time (orig. 0.15s) : -> 0.1s
- New 5th Atk (Orig. 4th Atk)
- - Startup Time (orig. 0.25s) : -> 0.3125s
- - Hit Area-Width (orig. 3.5) : 3.5 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 3.5) : 3.5 (unchanged)
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 45) : 45 (unchanged)
- - Breach Bonus (orig. -0.25) : -> 3
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Knockback Distance (orig. 0.35) : -> 0.8
- - Recovery Time (orig. 0.3s) : -> 0.18s

Gold Digger / ゴールドディガー
- Add One of Color : -> "Brutality"

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st and 4th Atk
- - - Power (orig. 30) : 20 (unchanged)
- - - Flashing Slice Power (orig. 30) : 24 -> 22.8
- - - Crit Mul. (orig. 1.6) : 1.25 (unchanged)
- - 2nd and 5th Atk
- - - Power (orig. 20) : 20 (unchanged)
- - - Flashing Slice Power (orig. 30) : 24 -> 22.8
- - - Crit Mul. (orig. 1.1) : 1.25 (unchanged)
- - 3rd and 6th Atk
- - - Power (orig. 20) : 36 (unchanged)
- - - Flashing Slice Power (orig. 30) : 30 -> 32
- - - Crit Mul. (orig. 1.1) : 1.25 (unchanged)

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*Ranged Weapons

Money Shooter / マネーシューター
- Add One of Color : -> "Survival"

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*Skills - Power

Vampirism / 吸血
- Deleted the old specifications of this mod to match the original new specifications.

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*Mutations - General

Gold Plating / 金メッキ
- Unchanged.

Get Rich Quick / 一攫千金
- Unchanged.

Midas' Blood / ミダスの血
- Unchanged.

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