Arma 3
Ravage Altis Wasteland
Näytetään 11–14 / 14
< 1  >
Päivitys: 5.7.2018 klo 16.55

-Added "smoke" and "lighting" signals to friendly areas including the starting one, thus making it easy for players to find their way back to the area during night.
-Stopped safezones from forcing ai to retreat but instead to be deleted when it reaches the safezone (ai wasn't retreating for some reason)

Päivitys: 3.7.2018 klo 18.16

-Due to the absence of being able to sleep in MP and let the night pass, I added infinite supply of chemlights to help players loot through the night
-Slight decrease in bolters

Päivitys: 2.7.2018 klo 22.04

-Added safe zone to starting area and other areas
-Decreased ai multiplier so that player can be allowed to loot with less interruptions

Päivitys: 2.7.2018 klo 9.22