Arma 3
Ravage Altis Wasteland
Viser 11–14 av 14 bidrag
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Oppdatering: 5. juli 2018 @ 16.55

-Added "smoke" and "lighting" signals to friendly areas including the starting one, thus making it easy for players to find their way back to the area during night.
-Stopped safezones from forcing ai to retreat but instead to be deleted when it reaches the safezone (ai wasn't retreating for some reason)

Oppdatering: 3. juli 2018 @ 18.16

-Due to the absence of being able to sleep in MP and let the night pass, I added infinite supply of chemlights to help players loot through the night
-Slight decrease in bolters

Oppdatering: 2. juli 2018 @ 22.04

-Added safe zone to starting area and other areas
-Decreased ai multiplier so that player can be allowed to loot with less interruptions

Oppdatering: 2. juli 2018 @ 9.22