Arma 3
Ravage Altis Wasteland
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Päivitys: 9.1.2019 klo 3.29

-Replaced current VD's bandit camp system with his new improved one
-Added VD's randomized shipwreck spawner that can contain high end loot (found randomly on the shores)
-Included VD's heli-crash sites
-Added horse-mod as a dependency to allow people to ride horses in game :)
-Added hideouts
-Updated scenario along with using VD's latest scripts

Päivitys: 6.11.2018 klo 19.06

V1.7
-"Manually placed vehicles" can no longer be damaged
-Added more "manually placed" vehicles (Visiting the survivor camps will let you know what i mean :D)
-Fixed an issue where you couldn't buy nor sell stuff to weapon traders in a survivor area
-Added a "hidden respawn camp" item to a survivor area that didn't have it
-Increased chances of getting loot from lootable items

Päivitys: 31.10.2018 klo 20.46

-Bandit camps are now dynamically randomized and will disappear if player is not near it for certain amounts of time (will reappear somewhere else)
-Allowed players to earn banknotes for each zombie killed
-Increased mod requirements due to the newly implemented random bandit camps that require it

Päivitys: 31.10.2018 klo 20.20

Ignore!

Päivitys: 21.8.2018 klo 21.44

-Added more starting respawn points
-Removed starting respawn point (players will no longer spawn at the small survivor camp)
-Small starting survivor camp is now a "survivor area" that players can find
-Re-created story to accompany the new starting respawn points

Päivitys: 11.7.2018 klo 11.33

-Removed the "flashlight" box and went back with the old chemlight boxes
-Added weapon flashlights to go alongside the chemlights
-Removed random radioactive areas due to safe zones failing to exclude them for some reason (will put back in if problem is solved)
-Added radioactive water and rain to replace random radioactive areas
-Reduced default activation distance for ai to match vehicle activation distance (both right now being 350m)
-Reduced activation distance multiplier (to improve performance)

Päivitys: 8.7.2018 klo 22.33

-Issue with survivor guards and traders not staying still should be fixed
-Removed ai vehicle patrol for now until I can find a way to lessen their presence (found 8 Car patrols under 5 minutes in cities and such)

Päivitys: 7.7.2018 klo 20.13

-Added zombie blacklists & bigger safe zones to large survivor areas to improve performance
-Forced survivor guards to "stand up" at all times (Just so that they can actually hit something and not "wuss out")

Päivitys: 7.7.2018 klo 14.04

-Replaced all "Chemlight" boxes with ones containing flashlights from Brick's "flashlight mod"
-Fixed a problem where certain gates to survivor areas won't open

Päivitys: 6.7.2018 klo 14.19

-Added a "chemlight box" to each friendly survivor area
-Added loot storage boxes to each friendly survivor area