Arma 3
Ravage Altis Wasteland
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Uppdatering: 5 jul, 2018 @ 16:55

-Added "smoke" and "lighting" signals to friendly areas including the starting one, thus making it easy for players to find their way back to the area during night.
-Stopped safezones from forcing ai to retreat but instead to be deleted when it reaches the safezone (ai wasn't retreating for some reason)

Uppdatering: 3 jul, 2018 @ 18:16

-Due to the absence of being able to sleep in MP and let the night pass, I added infinite supply of chemlights to help players loot through the night
-Slight decrease in bolters

Uppdatering: 2 jul, 2018 @ 22:04

-Added safe zone to starting area and other areas
-Decreased ai multiplier so that player can be allowed to loot with less interruptions

Uppdatering: 2 jul, 2018 @ 9:22