Stellaris
Fallen Empire Awakening Tweaks
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更新: 2020年4月17日 @ 14時51分

- Used scripted triggers to clean up the tangled mess of federation fleet power clauses

更新: 2020年4月16日 @ 18時46分

- Significantly increased the thresholds for awakening due to a strong federation, but added more checks for cases to reduce the thresholds

更新: 2020年4月10日 @ 7時12分

- Fixed an issue where by late mid-game, just being in a war against an FE at all may have been waking them up with no fleet power check
- Fixed some inconsistencies in weights that was causing some fleet power checks to be redundant

更新: 2020年3月23日 @ 9時27分

- Genocidal empires may join the unaligned league if they are feeling weak

更新: 2020年3月19日 @ 20時54分

Version 2.4.1:
- Hotfix: Fix a missing closing brace that was likely causing a "blank event every day" bug

更新: 2020年3月17日 @ 17時13分

- Tentative support for 2.6 (have not fully tested)
-- In particular, let me know of any parse errors in the error log.

更新: 2020年1月30日 @ 11時01分

Version: 2.3.2
- Fixed a duplicate file that may have causing event conflicts
- Fixed an incomplete modifier preventing the "prefer finding FE of opposite ethos for Ancient Rivals" branch from being taken

更新: 2020年1月21日 @ 13時07分

* Rearranged some of the conditionals for better performance (do cheap checks first)

更新: 2020年1月13日 @ 9時44分

Version 2.3.0:
* Mostly a new version to bump the version number, which I have forgotten to do these last few updates
* Turned down some of the fleet strength cutoffs

更新: 2020年1月12日 @ 19時37分

* Fixed a rather embarrassing issue where FE's were awakening, not when a default empire started standing a chance against an FE, if an FE started standing a chance against a normal empire (which is pretty much always), which means they woke up really early game
** This was due to me getting the relative_power trigger backwards
** Thanks to dostillevi for the report