Stellaris
Fallen Empire Awakening Tweaks
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Actualización: 17 ABR 2020 a las 14:51

- Used scripted triggers to clean up the tangled mess of federation fleet power clauses

Actualización: 16 ABR 2020 a las 18:46

- Significantly increased the thresholds for awakening due to a strong federation, but added more checks for cases to reduce the thresholds

Actualización: 10 ABR 2020 a las 7:12

- Fixed an issue where by late mid-game, just being in a war against an FE at all may have been waking them up with no fleet power check
- Fixed some inconsistencies in weights that was causing some fleet power checks to be redundant

Actualización: 23 MAR 2020 a las 9:27

- Genocidal empires may join the unaligned league if they are feeling weak

Actualización: 19 MAR 2020 a las 20:54

Version 2.4.1:
- Hotfix: Fix a missing closing brace that was likely causing a "blank event every day" bug

Actualización: 17 MAR 2020 a las 17:13

- Tentative support for 2.6 (have not fully tested)
-- In particular, let me know of any parse errors in the error log.

Actualización: 30 ENE 2020 a las 11:01

Version: 2.3.2
- Fixed a duplicate file that may have causing event conflicts
- Fixed an incomplete modifier preventing the "prefer finding FE of opposite ethos for Ancient Rivals" branch from being taken

Actualización: 21 ENE 2020 a las 13:07

* Rearranged some of the conditionals for better performance (do cheap checks first)

Actualización: 13 ENE 2020 a las 9:44

Version 2.3.0:
* Mostly a new version to bump the version number, which I have forgotten to do these last few updates
* Turned down some of the fleet strength cutoffs

Actualización: 12 ENE 2020 a las 19:37

* Fixed a rather embarrassing issue where FE's were awakening, not when a default empire started standing a chance against an FE, if an FE started standing a chance against a normal empire (which is pretty much always), which means they woke up really early game
** This was due to me getting the relative_power trigger backwards
** Thanks to dostillevi for the report