Stellaris
Fallen Empire Awakening Tweaks
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更新: 2020年1月10日 @ 11時16分

* FE's will now wake up if one of their planets gets destroyed by a colossus
* Added a condition making FE's wake up if they are inferior to any default empires' fleet power (aka, if any default empire has superior or more fleet power)

更新: 2020年1月10日 @ 6時19分

* Drastically increased fleet power thresholds for midgame awakening (it was still too easy for a determined exterminator or devouring swarm to amass a huge fleet and trigger a war in heaven on a galaxy nowhere near ready to handle it)

更新: 2019年12月2日 @ 10時52分

2.2.1:
* Also added some relative_power checks for "another AE getting too strong"
* Reduced "anytime" fleet power threshold from 400000 to 375000 (they will still also awaken if they are no longer overwhelming fleet power to all default empires)
* Split the midgame awakening threshold into early midgame and mid to late midgame phases

更新: 2019年11月30日 @ 17時10分

2.2.0:
* Awakening thresholds are now partially based on the "relative power" metric, using the same logic that the country screen uses. (There are some hardcoded fleet power fallbacks though). Basically, now any empire needs to have a not "pathetic" (inferior or better) fleet power compared to a Fallen Empire before they get "spooked" (Having an excessively strong economy or technology level can also "spook" them, but it takes more to spook the them using these metrics)
* All opinion modifiers of the unaligned league (unaligned league members getter a mutual positive opinion modifiers, the AEs getting negative ones to members) are now properly applied among members, both existing and those that join later.

更新: 2019年11月27日 @ 16時11分

2.1.3:
* Fixed an issue where if a FE awakens via Sleepers Awake and then later Ancient Rivals, while they don't "double awake" and change country types twice, they did get a free fleet twice, leading to the second FE being much stronger then the first
* Fixed some inconsistencies with "wake up faster if another AE is getting too strong" thresholds
* If it is before midgame, the delay between the unaligned league forming and the AE's declaring war on them will go up (but not by much if a default empire is quite strong)

更新: 2019年11月26日 @ 12時35分

Version 2.1.2:
* Fixed some cases that were still using old "other AE getting too strong" thresholds
* Fallen empires will now be quicker to wake up if any Fallen Empire has ever lost a war in the past that resulted in them losing planets

更新: 2019年11月26日 @ 12時00分

Version 2.1.1:

* Added check to allow unaligned league to form and go to war if WiH already started even if WiH set to "never" (like it was set to never after WiH started)
* Upped amount of consumer goods on awakening 5000 -> 25000
* Reduced how strong an awakened empire has to get before fallen empires get "spooked" and start getting more serious about waking up sooner
* Increased the anytime normal empire fleet strength trigger from 200000 -> 223333 (midgame trigger remains unchanged)

更新: 2019年11月21日 @ 18時40分

Version 2.1.0:

* Added a thumbnail (it's not a great thumbnail, but it will do for now)
* Added the option to turn on or off multiple wars in heaven occuring at the same time.
* There are now more "escape hatches" to stop a War in Heaven "gearing up" but not actually started yet if the option changes to "never War in Heaven"

更新: 2019年11月20日 @ 17時03分

Version 2.0:

* Added a configuration screen letting you choose between War in Heaven triggering always (mod default), maybe (~60% chance, vanilla like odds), and never
* Fixed an issue where War in Heaven would be "dropped on the floor" if an opposite ethos FE was chosen to be the rival but there was no opposite ethos FE (instead of the proper fallback of choosing any other FE).
* Added some scripted_triggers to simplify some of the complex conditionals

更新: 2019年8月27日 @ 12時27分

The way WiH is delayed if it is before lategame has been redone some to reduce the chance that the first empire awakened gets an insurmountable head start