Stellaris
Fallen Empire Awakening Tweaks
Hiển thị 31-40 trong 76 mục
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Cập nhật: 17 Thg04, 2020 @ 2:51pm

- Used scripted triggers to clean up the tangled mess of federation fleet power clauses

Cập nhật: 16 Thg04, 2020 @ 6:46pm

- Significantly increased the thresholds for awakening due to a strong federation, but added more checks for cases to reduce the thresholds

Cập nhật: 10 Thg04, 2020 @ 7:12am

- Fixed an issue where by late mid-game, just being in a war against an FE at all may have been waking them up with no fleet power check
- Fixed some inconsistencies in weights that was causing some fleet power checks to be redundant

Cập nhật: 23 Thg03, 2020 @ 9:27am

- Genocidal empires may join the unaligned league if they are feeling weak

Cập nhật: 19 Thg03, 2020 @ 8:54pm

Version 2.4.1:
- Hotfix: Fix a missing closing brace that was likely causing a "blank event every day" bug

Cập nhật: 17 Thg03, 2020 @ 5:13pm

- Tentative support for 2.6 (have not fully tested)
-- In particular, let me know of any parse errors in the error log.

Cập nhật: 30 Thg01, 2020 @ 11:01am

Version: 2.3.2
- Fixed a duplicate file that may have causing event conflicts
- Fixed an incomplete modifier preventing the "prefer finding FE of opposite ethos for Ancient Rivals" branch from being taken

Cập nhật: 21 Thg01, 2020 @ 1:07pm

* Rearranged some of the conditionals for better performance (do cheap checks first)

Cập nhật: 13 Thg01, 2020 @ 9:44am

Version 2.3.0:
* Mostly a new version to bump the version number, which I have forgotten to do these last few updates
* Turned down some of the fleet strength cutoffs

Cập nhật: 12 Thg01, 2020 @ 7:37pm

* Fixed a rather embarrassing issue where FE's were awakening, not when a default empire started standing a chance against an FE, if an FE started standing a chance against a normal empire (which is pretty much always), which means they woke up really early game
** This was due to me getting the relative_power trigger backwards
** Thanks to dostillevi for the report