RimWorld
Cultured Meat
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Actualización: 2 DIC 2019 a las 5:13 p. m.

-Fixed issue where meat plants somehow grew on the ground or random locations without a lab. Now meat plants should disappear if they aren't on a lab after a few moments.

Actualización: 3 NOV 2019 a las 10:43 a. m.

-Raw meat no longer as flammable as raw plants.
-Fixed meat code structure for meat base in Items_Resource_RawMeat.xml.

Actualización: 5 NOV 2018 a las 6:32 p. m.

-Decreased Meat Lab building cost from 150 Steel, 50 Plasteel, and 2 components to 100 Steel, 25 Plasteel, and 2 components.

Actualización: 19 OCT 2018 a las 12:17 p. m.

-Updated to 1.0

Actualización: 23 SEP 2018 a las 3:54 p. m.

-Minor change of market value for Synthetic Pork and Beef.
-Fixed raw meat image of Syntheitc Pork and Beef.
-Syntheitc Beef, Chicken, and Pork now rot after three days of not being refrigrated.
-Decreased nutrition value of Syntheitc Beef, Chicken, and Pork to increase the amount of meat required to make meals.
-Decreased growth time a bit because of nutrition value decrease and rot time.
-Decreased yield because of lowered growth time.

Actualización: 14 SEP 2018 a las 4:59 p. m.

-Fixed issue causing pawns to be unable to sow meat.

Actualización: 2 SEP 2018 a las 12:40 p. m.

-Fixed the position of the Meat Cultivation research block.

Actualización: 1 SEP 2018 a las 2:55 p. m.

-Updated to B19

Actualización: 23 JUL 2018 a las 11:09 p. m.

-Lowered the grow length of Chicken from 12 to 8
-Lowered the grow length of Pork from 15 to 11
-Lowered the grow length of Beef from 20 to 16

Actualización: 29 JUN 2018 a las 6:42 p. m.

-Now meat can't get blight, as that's a plant only disease.

-Saves will be fine. Meat plants in existing saves will still get blight until they are harvested and replanted. Then they will be blight proof.