RimWorld
Cultured Meat
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Aggiornamento: 2 dic 2019, 17:13

-Fixed issue where meat plants somehow grew on the ground or random locations without a lab. Now meat plants should disappear if they aren't on a lab after a few moments.

Aggiornamento: 3 nov 2019, 10:43

-Raw meat no longer as flammable as raw plants.
-Fixed meat code structure for meat base in Items_Resource_RawMeat.xml.

Aggiornamento: 5 nov 2018, 18:32

-Decreased Meat Lab building cost from 150 Steel, 50 Plasteel, and 2 components to 100 Steel, 25 Plasteel, and 2 components.

Aggiornamento: 19 ott 2018, 12:17

-Updated to 1.0

Aggiornamento: 23 set 2018, 15:54

-Minor change of market value for Synthetic Pork and Beef.
-Fixed raw meat image of Syntheitc Pork and Beef.
-Syntheitc Beef, Chicken, and Pork now rot after three days of not being refrigrated.
-Decreased nutrition value of Syntheitc Beef, Chicken, and Pork to increase the amount of meat required to make meals.
-Decreased growth time a bit because of nutrition value decrease and rot time.
-Decreased yield because of lowered growth time.

Aggiornamento: 14 set 2018, 16:59

-Fixed issue causing pawns to be unable to sow meat.

Aggiornamento: 2 set 2018, 12:40

-Fixed the position of the Meat Cultivation research block.

Aggiornamento: 1 set 2018, 14:55

-Updated to B19

Aggiornamento: 23 lug 2018, 23:09

-Lowered the grow length of Chicken from 12 to 8
-Lowered the grow length of Pork from 15 to 11
-Lowered the grow length of Beef from 20 to 16

Aggiornamento: 29 giu 2018, 18:42

-Now meat can't get blight, as that's a plant only disease.

-Saves will be fine. Meat plants in existing saves will still get blight until they are harvested and replanted. Then they will be blight proof.