Left 4 Dead 2
[PRETTY OBSOLETE] Viewmodel Misc Fixes
Mostrando 1-10 de 10 aportaciones
Actualización: 13 AGO 2018 a las 5:49

-Fixed the uzi's bolt being too far back and tweaked the draw & reload animations to accommodate the new position

Actualización: 12 AGO 2018 a las 4:42

-Added missing includemodel for the spas-12's world model, the lack of which prevented laser sights (among other attachments) in third person from working properly

Actualización: 11 AGO 2018 a las 20:00

-Fixed the scar's bolt clipping through the gun during the draw animation (very hard to notice but i figured if it doesn't clip during any other animation i might as well fix it here, too)
-Fixed the uzi's bolt moving when shooting because it doesn't in real life (similar to Overhauling the Originals)

Actualización: 31 JUL 2018 a las 18:50

-Fixed the Scar being reorigined (accidentally compiled it with the .QC from a personal mod)

Actualización: 30 JUL 2018 a las 23:13

-Fixed the scar's bolt being pulled back too far & clipping with the gun during the reload animation
-Fixed the bolt on both the military sniper and spas-12 sinking inside the gun during the walking and survivor/item pickup animations

Actualización: 25 JUL 2018 a las 21:39

-Fixed the chrome shotgun playing the pump sound instead of the cloth movement sound when the arm extends to help up survivors
-Fixed the explosive and incendiary ammo upgrades not having sounds for the arm extending & retracting to pickup items or survivors

Actualización: 8 JUL 2018 a las 20:31

-Fixed the medkit not having sounds for the arm extending & retracting to pickup items or survivors

Actualización: 27 JUN 2018 a las 5:01

-Fixed the ring on the world model of the Spas-12 being out of place (not sound related)

Actualización: 22 JUN 2018 a las 16:29

-Made the M16 use its unique deploy sound instead of using the AK47's (hard to notice but it's good for more unique sound modding)

Actualización: 21 JUN 2018 a las 18:54