Left 4 Dead 2

Left 4 Dead 2

[PRETTY OBSOLETE] Viewmodel Misc Fixes
Wyświetlanie 1-10 z 10 pozycji
Aktualizacja: 13 sierpnia 2018 o godz. 5:49

-Fixed the uzi's bolt being too far back and tweaked the draw & reload animations to accommodate the new position

Aktualizacja: 12 sierpnia 2018 o godz. 4:42

-Added missing includemodel for the spas-12's world model, the lack of which prevented laser sights (among other attachments) in third person from working properly

Aktualizacja: 11 sierpnia 2018 o godz. 20:00

-Fixed the scar's bolt clipping through the gun during the draw animation (very hard to notice but i figured if it doesn't clip during any other animation i might as well fix it here, too)
-Fixed the uzi's bolt moving when shooting because it doesn't in real life (similar to Overhauling the Originals)

Aktualizacja: 31 lipca 2018 o godz. 18:50

-Fixed the Scar being reorigined (accidentally compiled it with the .QC from a personal mod)

Aktualizacja: 30 lipca 2018 o godz. 23:13

-Fixed the scar's bolt being pulled back too far & clipping with the gun during the reload animation
-Fixed the bolt on both the military sniper and spas-12 sinking inside the gun during the walking and survivor/item pickup animations

Aktualizacja: 25 lipca 2018 o godz. 21:39

-Fixed the chrome shotgun playing the pump sound instead of the cloth movement sound when the arm extends to help up survivors
-Fixed the explosive and incendiary ammo upgrades not having sounds for the arm extending & retracting to pickup items or survivors

Aktualizacja: 8 lipca 2018 o godz. 20:31

-Fixed the medkit not having sounds for the arm extending & retracting to pickup items or survivors

Aktualizacja: 27 czerwca 2018 o godz. 5:01

-Fixed the ring on the world model of the Spas-12 being out of place (not sound related)

Aktualizacja: 22 czerwca 2018 o godz. 16:29

-Made the M16 use its unique deploy sound instead of using the AK47's (hard to notice but it's good for more unique sound modding)

Aktualizacja: 21 czerwca 2018 o godz. 18:54