Left 4 Dead 2

Left 4 Dead 2

[PRETTY OBSOLETE] Viewmodel Misc Fixes
Näytetään 1–10 / 10
Päivitys: 13.8.2018 klo 5.49

-Fixed the uzi's bolt being too far back and tweaked the draw & reload animations to accommodate the new position

Päivitys: 12.8.2018 klo 4.42

-Added missing includemodel for the spas-12's world model, the lack of which prevented laser sights (among other attachments) in third person from working properly

Päivitys: 11.8.2018 klo 20.00

-Fixed the scar's bolt clipping through the gun during the draw animation (very hard to notice but i figured if it doesn't clip during any other animation i might as well fix it here, too)
-Fixed the uzi's bolt moving when shooting because it doesn't in real life (similar to Overhauling the Originals)

Päivitys: 31.7.2018 klo 18.50

-Fixed the Scar being reorigined (accidentally compiled it with the .QC from a personal mod)

Päivitys: 30.7.2018 klo 23.13

-Fixed the scar's bolt being pulled back too far & clipping with the gun during the reload animation
-Fixed the bolt on both the military sniper and spas-12 sinking inside the gun during the walking and survivor/item pickup animations

Päivitys: 25.7.2018 klo 21.39

-Fixed the chrome shotgun playing the pump sound instead of the cloth movement sound when the arm extends to help up survivors
-Fixed the explosive and incendiary ammo upgrades not having sounds for the arm extending & retracting to pickup items or survivors

Päivitys: 8.7.2018 klo 20.31

-Fixed the medkit not having sounds for the arm extending & retracting to pickup items or survivors

Päivitys: 27.6.2018 klo 5.01

-Fixed the ring on the world model of the Spas-12 being out of place (not sound related)

Päivitys: 22.6.2018 klo 16.29

-Made the M16 use its unique deploy sound instead of using the AK47's (hard to notice but it's good for more unique sound modding)

Päivitys: 21.6.2018 klo 18.54