Left 4 Dead 2

Left 4 Dead 2

[PRETTY OBSOLETE] Viewmodel Misc Fixes
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Mis à jour le : 13 aout 2018 à 5h49

-Fixed the uzi's bolt being too far back and tweaked the draw & reload animations to accommodate the new position

Mis à jour le : 12 aout 2018 à 4h42

-Added missing includemodel for the spas-12's world model, the lack of which prevented laser sights (among other attachments) in third person from working properly

Mis à jour le : 11 aout 2018 à 20h00

-Fixed the scar's bolt clipping through the gun during the draw animation (very hard to notice but i figured if it doesn't clip during any other animation i might as well fix it here, too)
-Fixed the uzi's bolt moving when shooting because it doesn't in real life (similar to Overhauling the Originals)

Mis à jour le : 31 juil. 2018 à 18h50

-Fixed the Scar being reorigined (accidentally compiled it with the .QC from a personal mod)

Mis à jour le : 30 juil. 2018 à 23h13

-Fixed the scar's bolt being pulled back too far & clipping with the gun during the reload animation
-Fixed the bolt on both the military sniper and spas-12 sinking inside the gun during the walking and survivor/item pickup animations

Mis à jour le : 25 juil. 2018 à 21h39

-Fixed the chrome shotgun playing the pump sound instead of the cloth movement sound when the arm extends to help up survivors
-Fixed the explosive and incendiary ammo upgrades not having sounds for the arm extending & retracting to pickup items or survivors

Mis à jour le : 8 juil. 2018 à 20h31

-Fixed the medkit not having sounds for the arm extending & retracting to pickup items or survivors

Mis à jour le : 27 juin 2018 à 5h01

-Fixed the ring on the world model of the Spas-12 being out of place (not sound related)

Mis à jour le : 22 juin 2018 à 16h29

-Made the M16 use its unique deploy sound instead of using the AK47's (hard to notice but it's good for more unique sound modding)

Mis à jour le : 21 juin 2018 à 18h54