Life is Feudal: Forest Village

Life is Feudal: Forest Village

Guards! Guards!
Showing 1-10 of 47 entries
< 1  2  3  4  5 >
Update: 22 Mar, 2020 @ 1:00pm

update content

Update: 22 Mar, 2020 @ 11:35am

Update:
- Fixed a bug where no builders could be assigned to the wooden castle construction.
- The siege functionality should now be available for all castle levels.
- (Hopefully) fixed the bug where sometimes research in the keep or wooden keep could not be finished despite the progress being at 100%.

Update: 29 Mar, 2019 @ 7:35am

update content

Update: 29 Mar, 2019 @ 4:08am

* Fixed compatibility issue with "Wild Sheep" mod
* Improved healing of injured hunters to cooperate better with "Dangerous animals" mod
* Improved behaviour of hunters: they will now pursue an animal until they kill it or are injured
* Added feature to the hunting cabin: Group hunting - all hunters employed at a building pursue the same animal.

Update: 15 Mar, 2019 @ 4:04pm

update content

Update: 15 Mar, 2019 @ 10:02am

* fixed bug with too many arrows being used by towers

* decreased radius for animals to look for edibles they can steal

* increased distance a teenage can be away from the nearest adult before wolves consider attacking

* improved closing/opening button for gates

* new building: Alarm bell. Can be used to call all hunters in the radius together

* new function for castles: Villagers can hide inside, in times of crises. Don't forget to let them out again!

Update: 14 Mar, 2019 @ 1:40pm

update content

Update: 1 Mar, 2019 @ 1:56pm

update content

Update: 1 Mar, 2019 @ 1:27pm

Update: 1 Mar, 2019 @ 1:26pm