Life is Feudal: Forest Village

Life is Feudal: Forest Village

Guards! Guards!
251 Comments
JohnNav 23 Feb @ 2:14pm 
Try a Medium or Small Map on your next game; less stuff in motion that way ;)
Kerenga 23 Feb @ 1:50pm 
I think i do.
JohnNav 23 Feb @ 6:25am 
Kerenga :) Are you using the Large MAPS ?
JohnNav 23 Feb @ 6:23am 
A large number of players do not see this; check other MODs you are using that is load intensive.


""""""""""
Assuming you have the Recommended Hardware:
Try turning off your Games Video Sink and use just your Graphic Cards Setting. Also tweak your Graphics in the Cards App.

This should should help you maintain the optimum 60 FPS for a smooth game ;)
""""""""""
Kerenga 23 Feb @ 4:40am 
Thats not it. The Game is poorly optimised anyway, but the stuttering begins only with a Raider attack. Its propably script related. I just wonder if that is a Bug with the Game or caused by some options from this Mod.
JohnNav 23 Feb @ 4:13am 
Not here :cozykcdknight:

Assuming you have the Recommended Hardware:
Try turning off your Games Video Sink and use just your Graphic Cards Setting. Also tweak your Graphics in the Cards App.

This should should help you maintain the optimum 60 FPS for a smooth game ;)
Kerenga 22 Feb @ 10:12pm 
Anyone experiancing massive stuttering when a Raider attak hits?
Gjafar 22 Apr, 2024 @ 3:53pm 
Any updates please?^^
ONE PIECE 4 Feb, 2024 @ 10:16am 
hello thanks c; I discovered it within minutes of writing this post :D I just had to deactivate the dangerous animals mod option,
Tazmanyak 4 Feb, 2024 @ 8:04am 
can you try to play your save without this mod enabled ?
game by itself has many reasons to crash. its best to be sure its the mod causing the problem :)
ONE PIECE 3 Feb, 2024 @ 9:17pm 
Hello, the game crashes after playing approximately 10 minutes, I only have this mod installed, do you know why this happens?
Gjafar 30 Jan, 2023 @ 7:34pm 
Tiere, wie Bären greifen überhaupt nicht mehr an. Selbst wann man sie tötet...
Apex 10 Nov, 2022 @ 10:51am 
If you have Dangerous LIF enabled, certain normally not occuring events occur, like something taking damage, and you want to disable the option, your game will just crash until you turn it on again.
Mr. Biscuits 22 Aug, 2021 @ 10:43pm 
Can you walk them in 1st person into the healer and click on a bed?
Disturbance20 28 Jun, 2021 @ 6:47pm 
Hey I hope you're still around John, I have another question lol. Or anyone, so I hunted some animals in first person, inuring a few of my villagers. Fine they usually go heal up at home after attacking animals, but after hunting manually (first person) none of the injured villagers are healing auto. Is there anyway to force it. And yes they are below 50 hp. I do not have a healers hut yet, but like I said usually they go home and heal. I saw them doing it in my game so I know it's working.
JohnNav 27 Jun, 2021 @ 12:23pm 
Kevin, the Wooden gate should also be under the [Fence] Menu ;)
JohnNav 27 Jun, 2021 @ 12:20pm 
I also use Megedoris Crafting Table MOD ;)
Disturbance20 27 Jun, 2021 @ 12:17pm 
lol ah I knew it had to be somewhere, but right in front of my face in the description lmao. Thanks man
JohnNav 27 Jun, 2021 @ 12:16pm 
NEW RESOURCE: Arrows

- with mod option "Manned towers"
- Arrows are produced at the carpenter's workshop or at the "Crafting table" or "Longhouse" work hall (mod buildings).
- Towers will be manned by hunters who stock their tower with arrows and use them up to shoot at enemies.

Disturbance20 27 Jun, 2021 @ 11:57am 
Hey John. Thanks I found it. So I have a guy manning it but he's not shooting at the animals. Does it need an upgrade? Also, did you find a wood gate that closes? Looks like it in your picture
JohnNav 27 Jun, 2021 @ 11:19am 
Kevin :) I use Megedoris Watch Tower found in [Fence] Build Menu
Although, this Tower will need manning ;)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1420289556
Disturbance20 27 Jun, 2021 @ 7:21am 
well I made it through. I didn't realize there is a wooden watchtower that would have helped me early on. However, i can't find it in the menus. Anyone know where it is?
JohnNav 26 Jun, 2021 @ 12:36pm 
I added extra hunters in my game; its tough when the aggression is turned on early in a
"No House Start"
Disturbance20 26 Jun, 2021 @ 7:54am 
i had to turn off the aggressive animals. They were stealing constantly, I couldn't kill them without dying (started no houses so no tools or clothes). It was impossible. I tried to build a wall but there's no gate for the easier ones to build.....it's frustrating. I want to use the aggressive animals but everytime I had a child (for 3 pop) a wolf or bear killed it and without gates I couldn't stop it.
swigg 13 Jun, 2021 @ 8:23pm 
Not sure if this works anymore, the animals are stealing resources but zero "Raids" any ideas? thanks!
435792497 28 May, 2021 @ 7:43pm 
人可以上塔楼溜达巴拉巴拉
Xi Jinping 9 May, 2021 @ 4:22pm 
We need to make the raiders come later, not early

they are raiding me on year 5 (way to early) and sometimes late

i have never gotten past year 10 i think tbh because the raiders are so op when you hardy have any buildings, and im not the type of guy that rush builds a barracks on year 1. I like attending to the people before the military :gooddoctor:
Apex 5 Apr, 2021 @ 11:27am 
I wish for a feature to set the difficulty of the raiders. Nothing crazy maybe just a multiplier of how many spawn. I am a programmer myself and I can't really think of any hurdles within a quick implementation. But I don't know how difficult modding this game is soo...
SanctifiedDevil 21 Jan, 2021 @ 7:36pm 
Might be a little premature to mention this since I haven't completed testing, but I was able to replicate the crash issue with Dangerous Animals and believe I found an issue, though unsure on a proper fix since I'm not much of a modder myself. I found that the game would crash, 100% of the time if there was a boar (maybe deer as my save had both) near a field plot. I removed line 262-272 from dangerous_animals.lua and the game no longer crashes under the previously observed conditions.

I can't comment on why or even if its a definitive fix, but thought it may be helpful to mention to those who are more familiar.
JohnNav 16 Jan, 2021 @ 2:58pm 
Agreed BL00DH4MM3R :) This advice really worked for me
BL00DH4MM3R 16 Jan, 2021 @ 2:46pm 
Hi guys,

If you have a problem with crashed while using Guards Guards mod, pls deactivate agressive animals in the options, like eien no shikaku already said. But if you want this feature, download the sepperate dangerous animal mod, and place it at the end of your Mod list. It will work.
SenseiF1 16 Jan, 2021 @ 9:40am 
pls update asap
NeoBuzantinos 13 Jan, 2021 @ 12:27am 
Please update the mod
eien no shikaku 永遠の刺客 1 Dec, 2020 @ 2:25pm 
Littlelamb 5 Aug @ 1:06am
eien no Shikaku

Hi Eien, did you find out why this mod crashed my game. Do you think it would be okay to use it again or will i still get crashes

Hi, nothing has changed and I did recommend to you a while back to disable option with animals - most of players who reported the same issue didn't have it again after disabling aggressive animals option. :winter2019happyyul:
eien no shikaku 永遠の刺客 1 Dec, 2020 @ 2:23pm 
Hi, another player's crash with the same error

2020-Dec-01 16:54:36 Unknown exception at [LuaObjectBase.luaCall(update) lua class: WildAnimal] [C:\Projects\FV\Engine\GraphEngine\LuaObjectBase.h | 84]

Player is using option with animals - I recommended disabling it.
Fargo01 9 Nov, 2020 @ 1:50am 
hi, i got question. can towers shoot without archers if i disable "manners towers" ? or do i need this option to get towers for defense ?
JohnNav 3 Oct, 2020 @ 2:40pm 
Hi JLA :) Try these Compatibility settings:

- COMPATBLE with "Dangerous Animals" mod by jimm0thy. "Dangerous Animals" needs to be below this mod in the modifications list.
With mod option "Agressive animals", the effects of the "Dangerous Animals" mod are greatly reduced.
- COMPATBLE with "Productive Teens" mod by Neophir. If "Productive Teens" mod option "Hunting priority" should be disabled to prevent teenagers from attacking raiders, because if injured, they cannot heal
JLA 3 Oct, 2020 @ 12:47pm 
I can't hunt animal at all with fighting system on, the villager keeps getting wounded after 1 strike and sent back home, while a the animal needs so many hit to kill. Even with FPV bow it's hard to kill a fox.

even worst with "Productive Teens" I'll lost all my teens to boar, fox, and bear.

How could I balance it?
Omega1102 29 Sep, 2020 @ 12:41am 
I like the Mod very much! Thank you! One thing maybe: I would like to make steel arrows. Maybe the Blacksmith or Castle Smithery could produce this.
hellBound 18 Sep, 2020 @ 3:55am 
this was also mentioned at Recommended Mods List
hellBound 18 Sep, 2020 @ 3:54am 
you should turn off the aggressive animals option - it seems it's not compatible and crashes a lot, with off my game is fine
jumbled 7 Aug, 2020 @ 10:43pm 
I seem to be having a crashing issue with this where hunters fighting animals goes, and along the way I think I found a bug.

In the file "fighting_system.lua", function fv.core.Peasant:injuryHospital(), there's something not right. The crash report tells of a nil parameter on line 80. That line reads "addTaskWait(wait)". On examining the code, you use an IF...ELSE block where you set a local var "wait", but don't use it in the same place. The line that uses it is in the ELSE section, but the definition is in the IF/THEN section, and bypassed in certain cases, it seems.
Littlelamb 4 Aug, 2020 @ 4:06pm 
eien no Shikaku

Hi Eien, did you find out why this mod crashed my game. Do you think it would be okay to use it again or will i still get crashes
JohnNav 20 Jul, 2020 @ 3:16pm 
Hi lupusdacus, this may help:

Compatibility:
- COMPATBLE with "Dangerous Animals" mod by jimm0thy. "Dangerous Animals" needs to be below this mod in the modifications list.
With mod option "Agressive animals", the effects of the "Dangerous Animals" mod are greatly reduced.
- COMPATBLE with "Productive Teens" mod by Neophir. If "Productive Teens" mod option "Hunting priority" should be disabled to prevent teenagers from attacking raiders, because if injured, they cannot heal.
lupusdacus 20 Jul, 2020 @ 2:52pm 
Everytime an animal attacks somebody (or at least kids) the game freezes completely and then crashes. I have some log but I don't know if it's worth something:

Among other things it outputs:
2020-Jul-20 00:21:22 doLuaCall(update): unknown C++ exception thrown [LuaObjectBase.cpp | 308]
2020-Jul-20 00:21:22 Unknown exception LuaObjectBase.luaCall(update) lua class: Wolf [C:\Users\scripter\AppData\Local\Temp\gameBuild\Engine\GraphEngine\LuaObjectBase.h | 84]
2020-Jul-20 00:21:22 STOP [C:\Users\scripter\AppData\Local\Temp\gameBuild\Engine\GraphEngine\LuaObjectBase.h | 84]
2020-Jul-20 00:21:22 Unknown exception PlaneTasksJobs.Run(wild animals tasks plane) [c:\users\scripter\appdata\local\temp\gamebuild\fv\forestvillage\UpdateLuaObjectsJob.h | 130]
2020-Jul-20 00:21:22 STOP [c:\users\scripter\appdata\local\temp\gamebuild\fv\forestvillage\UpdateLuaObjectsJob.h | 130]
2020-Jul-20 00:21:22 Unknown exception task[wild animals tasks plan start-time:94392350334942] [TaskManager.cpp | 58]
KampfStreusel 6 Jun, 2020 @ 11:18am 
ok i fixed it
KampfStreusel 6 Jun, 2020 @ 9:44am 
so why cant i activate this mod in the menu ?
Sicario 11 May, 2020 @ 4:42pm 
Love this mod!

I only wish it was possible to add another type of hunter class that actually looks like guards. Only thing that is missing for this game imo.
Tazmanyak 24 Mar, 2020 @ 9:16am 
Oh, well as far as im concerned... all my games with gg! enabled were bugged.
This is the first time i can complete a research in a keep, so im quite positive right now
MEGADORI  [author] 24 Mar, 2020 @ 8:58am 
Tazmanyak - Thanks for the report :-)

Annoyingly (for me) the bug has been inconsistent before; I've had games where some research went through and the next didn't, and ones where it didn't occur at all. Existing savegames that had suffered the bug are therefor ideal for tests.

I'm hopeful that the current mod version will not only prevent the 100% bug from happening in new and in existing games, but that it will also fix stuck research in all savegames.

Should anyone still see the problem, please report, thanks!