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Assuming you have the Recommended Hardware:
Try turning off your Games Video Sink and use just your Graphic Cards Setting. Also tweak your Graphics in the Cards App.
This should should help you maintain the optimum 60 FPS for a smooth game ;)
""""""""""
Assuming you have the Recommended Hardware:
Try turning off your Games Video Sink and use just your Graphic Cards Setting. Also tweak your Graphics in the Cards App.
This should should help you maintain the optimum 60 FPS for a smooth game ;)
game by itself has many reasons to crash. its best to be sure its the mod causing the problem :)
- with mod option "Manned towers"
- Arrows are produced at the carpenter's workshop or at the "Crafting table" or "Longhouse" work hall (mod buildings).
- Towers will be manned by hunters who stock their tower with arrows and use them up to shoot at enemies.
Although, this Tower will need manning ;)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1420289556
"No House Start"
they are raiding me on year 5 (way to early) and sometimes late
i have never gotten past year 10 i think tbh because the raiders are so op when you hardy have any buildings, and im not the type of guy that rush builds a barracks on year 1. I like attending to the people before the military
I can't comment on why or even if its a definitive fix, but thought it may be helpful to mention to those who are more familiar.
If you have a problem with crashed while using Guards Guards mod, pls deactivate agressive animals in the options, like eien no shikaku already said. But if you want this feature, download the sepperate dangerous animal mod, and place it at the end of your Mod list. It will work.
eien no Shikaku
Hi Eien, did you find out why this mod crashed my game. Do you think it would be okay to use it again or will i still get crashes
Hi, nothing has changed and I did recommend to you a while back to disable option with animals - most of players who reported the same issue didn't have it again after disabling aggressive animals option.
2020-Dec-01 16:54:36 Unknown exception at [LuaObjectBase.luaCall(update) lua class: WildAnimal] [C:\Projects\FV\Engine\GraphEngine\LuaObjectBase.h | 84]
Player is using option with animals - I recommended disabling it.
- COMPATBLE with "Dangerous Animals" mod by jimm0thy. "Dangerous Animals" needs to be below this mod in the modifications list.
With mod option "Agressive animals", the effects of the "Dangerous Animals" mod are greatly reduced.
- COMPATBLE with "Productive Teens" mod by Neophir. If "Productive Teens" mod option "Hunting priority" should be disabled to prevent teenagers from attacking raiders, because if injured, they cannot heal
even worst with "Productive Teens" I'll lost all my teens to boar, fox, and bear.
How could I balance it?
In the file "fighting_system.lua", function fv.core.Peasant:injuryHospital(), there's something not right. The crash report tells of a nil parameter on line 80. That line reads "addTaskWait(wait)". On examining the code, you use an IF...ELSE block where you set a local var "wait", but don't use it in the same place. The line that uses it is in the ELSE section, but the definition is in the IF/THEN section, and bypassed in certain cases, it seems.
Hi Eien, did you find out why this mod crashed my game. Do you think it would be okay to use it again or will i still get crashes
Compatibility:
- COMPATBLE with "Dangerous Animals" mod by jimm0thy. "Dangerous Animals" needs to be below this mod in the modifications list.
With mod option "Agressive animals", the effects of the "Dangerous Animals" mod are greatly reduced.
- COMPATBLE with "Productive Teens" mod by Neophir. If "Productive Teens" mod option "Hunting priority" should be disabled to prevent teenagers from attacking raiders, because if injured, they cannot heal.
Among other things it outputs:
2020-Jul-20 00:21:22 doLuaCall(update): unknown C++ exception thrown [LuaObjectBase.cpp | 308]
2020-Jul-20 00:21:22 Unknown exception LuaObjectBase.luaCall(update) lua class: Wolf [C:\Users\scripter\AppData\Local\Temp\gameBuild\Engine\GraphEngine\LuaObjectBase.h | 84]
2020-Jul-20 00:21:22 STOP [C:\Users\scripter\AppData\Local\Temp\gameBuild\Engine\GraphEngine\LuaObjectBase.h | 84]
2020-Jul-20 00:21:22 Unknown exception PlaneTasksJobs.Run(wild animals tasks plane) [c:\users\scripter\appdata\local\temp\gamebuild\fv\forestvillage\UpdateLuaObjectsJob.h | 130]
2020-Jul-20 00:21:22 STOP [c:\users\scripter\appdata\local\temp\gamebuild\fv\forestvillage\UpdateLuaObjectsJob.h | 130]
2020-Jul-20 00:21:22 Unknown exception task[wild animals tasks plan start-time:94392350334942] [TaskManager.cpp | 58]
I only wish it was possible to add another type of hunter class that actually looks like guards. Only thing that is missing for this game imo.
This is the first time i can complete a research in a keep, so im quite positive right now
Annoyingly (for me) the bug has been inconsistent before; I've had games where some research went through and the next didn't, and ones where it didn't occur at all. Existing savegames that had suffered the bug are therefor ideal for tests.
I'm hopeful that the current mod version will not only prevent the 100% bug from happening in new and in existing games, but that it will also fix stuck research in all savegames.
Should anyone still see the problem, please report, thanks!