Arma 3
EvorA: Malden Blue
Showing 1-6 of 6 entries
Update: 13 Apr, 2020 @ 11:51am

- Added: Contact equipment to vanilla missions
- Added: French localization (Thanks to Jokerini)
- Added: Possibility of skipping cinematic intro
- Added: Lobby parameter for garrisoned buildings in objectives
- Added: Lobby parameter for "Harcore mode" (Always difficult enemies)
- Added: Lobby parameter for different ways of generating the objective queue
- Distance from main base
- Distance from any base
- Distance for previous objective
- Predefined
- Added: Briefing credits
- Fixed: BIS vehicle customization not working on dedicated hosts
- Tweaked: Objective list refactorization (Allows for more objective variability)
- Tweaked: Objective units refactorization
- Tweaked: Objective Anti-Air can now be static weapons
- Tweaked: Respawn markers can now be configured to move to a captured base
- Tweaked: Objective queue can now treat capturable objective as normal

Update: 28 Apr, 2019 @ 11:02am

- Fixed: RscMapControl missing value

Update: 14 Apr, 2019 @ 11:45am

- Added: Better TFAR & ACRE compatibility related to equipment saving
- Added: Stringtable entries for all strings in all scripts (EN,NL,DE)
- Added: Functions for localizing remoteExec'd strings on client
- Added: Objective & RT status hints to menu dialog
- Added: Briefing about custom user actions
- Added: Lobby parameter for disabling vehicle TI equipment
- Added: Lobby parameter for RT marker
- Added: Lobby parameter for reinforcement event warnings (reinforcements/base attacks/air patrols/artillery)
- Tweaked: Number of enemies in AO (more but smaller groups)
- Tweaked: Enemies now patrol the RT more
- Tweaked: Vehicles spawned through FARP compositions now respawn
- Tweaked: Enemy AI courage value baseline
- Tweaked: Vehicles can now spawn & respawn as cargo inside other vehicles (used for boat-racks)
- Tweaked: Objective Reinforcement spawning is now done in separate function
- Tweaked: Objective RT spawning is now done in separate function
- Tweaked: Module diaries records now placed in their own subjects
- Fixed: Artillery marker had wrong marker class for opfor
- Fixed: Engine is now turned off when editing loadouts to prevent random throttle increase

Update: 15 Jun, 2018 @ 2:58pm

- Added: Rudimentary ACE support.
- Added: Parameter for saving non-purchased equipment.
- Added: Map markers for base artillery strike.
- Fixed: Conflict between steam mission name and name-verifying script

Update: 29 May, 2018 @ 11:22am

Update: 28 May, 2018 @ 3:21pm