Arma 3
34 ratings
EvorA: Malden Blue
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Malden 2035
DLC: Malden
Tags: Tag Review
File Size
Posted
Updated
914.793 KB
28 May, 2018 @ 3:21pm
13 Apr, 2020 @ 11:51am
6 Change Notes ( view )

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EvorA: Malden Blue

Description
Characteristics
  • Play as NATO vs. CSAT
  • Across the entirety of Malden
  • Utilize full combined arms assets
  • Start on an aircraft carrier, capture more airfields during the mission
  • Multiple smaller bases available

Description
EvorA is a COOP CTI game mode derived from the “Evolution Red” type missions in ArmA 2. While this mission can be played in single player or from a local host, it is recommended to host EvorA from a dedicated server. The mission is incredibly optimized for both clients and servers, allowing most players to have an above-average performance.

The objective of the mission is to clear a number of heavily guarded objectives in sequence. A radio tower is also present in each objective which must be destroyed to stop enemy reinforcements. Enemies become harder the further in the mission, so solid teamwork may be required to complete to complete the mission.

Neutralizing enemies, destroying radio towers, and clearing objectives rewards score. This score can be used to unlock better equipment, purchase vehicles, and recruit AI. While you start off with only a few bases, you can build more using a special vehicle. You may also get the opportunity to capture airfields that allow you to deploy fixed-wing assets.

Custom systems, unique to EvorA, allow you to edit the loadout of any aircraft configured for it, and gives active protection systems to certain armored vehicles.

Finishing or restarting the mission resets your progress. However, each session plays differently due to thorough randomization. There is no grinding, no leaderboards, and no databases in EvorA.
Popular Discussions View All (1)
0
14 Nov, 2018 @ 6:40pm
Request: Add saving pleaseeeeee
joe96
35 Comments
Armatop 25 Aug, 2022 @ 4:43pm 
after update arma 2.10 have script error:

2:41:04 Error in expression <(getNumber (_x >> "radius") > 0) and {getText (_x >> "displayName") != "}>
2:41:04 Error position: <getText (_x >> "displayName") != "}>
2:41:04 Error lost}
STORMTRUPPER 31 Dec, 2019 @ 8:52am 
Hi Guys,

why on all Liberation you can save progress on dedicated server and on BECTI you cannot?!?

Do you know any way??

Thanks a lot
SaltyFish034 30 Aug, 2019 @ 5:30am 
I have made a chinese translation of the stringtable.xml, can you apply it to your missions ?
How can I provide it to you?
M*C Deimos 2 Jul, 2019 @ 9:09am 
As we paly the missiosn longer we get more and more fog. Is that part of the mission?
Cow Obliterated By Train 13 Feb, 2019 @ 9:14am 
Oh, and if I play solo LAN and don't move when I spawn in, I CAN load and save loadouts via SVAG. Once I close the arsenal or move, I lose the ability to do so. Not complaining, this is just more bizarre BI weirdness.
Cow Obliterated By Train 13 Feb, 2019 @ 9:13am 
"that" being arsenal save/load.
Cow Obliterated By Train 13 Feb, 2019 @ 9:13am 
Oh sweet! Thank you! I'll take a look at that.

Love the mission, thanks for the great work man. Still wish that could be unlocked. I use SVAG, which has a save/load system outside of the arsenal which works fine, but I also use a lot of mods so I get warnings about items I didn't purchase not saving that stick on the screen.
Dennenboom  [author] 9 Feb, 2019 @ 6:49am 
@munchiesnOOb. In the lobby settings you can start the mission with all equipment unlocked. The arsenal loadout saving/loading has been disabled in the mission because BIS forgot to prevent people from loading stuff that wasn't in the arsenal.
Cow Obliterated By Train 21 Jan, 2019 @ 9:25pm 
Can you pleeeease add the ability to load loadouts? I play with SVAG and like to cheat a bit and get my custom loadouts, but I have to manually do it every time I play this and it takes ages.

I do still play it with built in progression, but sometimes I like being Noble 6 with an MP-44 and an RPG-7.
Jun-S266 19 Jan, 2019 @ 5:42pm 
dennenboom can you add to the possibility to deactivate the arma 3 revive system because with the ace it's bugged?