Company of Heroes 2

Company of Heroes 2

Make CoH Great Again
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Update: 30 Apr, 2018 @ 7:19am

Version 1.02


: : Changes : :

- AEF - Teching to T2 and T3 costs less fuel.


: : Fixes : :

- AEF - Vehicles no longer gain vet almost instantly.
- AEF - Paratroopers and rangers should now get two bazookas from their bazooka upgrade. They should also be able to get 2 Thompson upgrades now.
- Wehrmacht - Squads and weapon teams have had their cost fixed.
- Wehrmacht - Mortar team no longer has counterbarrage.
- Wehrmacht - Stugs should now have 'hold fire' and 'prioritize vehicle' toggles.


: : Pending Test : :

- British - Supercharged mortars should now have their range fixed.
- OKW - The AI should now be able to tech properly.


: : Known Problems : :

- Global - Call in vehicles might be coming out too soon and be too cheap. I will look into this
- Global - The 'abandon' critical has yet to be removed.
- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- Soviet - Hammer commander - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.
- OKW - It seems that base flak emplacements instagibs enemy planes. Not sure yet if the problem are the flaks or the planes.

Update: 29 Apr, 2018 @ 7:01pm

Version 1.01


: : Changes : :

- Soviet - Conscripts have been buffed in skill.
- Soviet - Light AT-guns have greater penetration now.
- Wehrmacht - Blitz commander - Assault grenades do less damage now.
- Wehrmacht - Blitz commander - Brummbar has less frontal armor now.


: : Fixes : :

- British - The medkit upgrade on squads should now grant them the heal ability.
- British - The increased squad size upgrade has been removed, as the squads were meant to be full size from the start.
- Soviet - Engineers have had their build/reinforce time and cost fixed.
- Soviet - Transfer orders should no longer be available unless you are soviet.
- Wehrmacht - Pioneers have had their build/reinforce time and cost fixed.
- Wehrmacht - Defensive commander - Bunkers can now reinforce with Fortify the Perimeter.
- Wehrmacht - Blitz commander - Tiger can now get vet 3.
- OKW - Sturmpioneers have had their build/reinforce time and cost fixed.


: : Known Problems : :

- Soviet - Hammer commander - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.
- When playing against the AI, for some reason it can get units it shouldn't be able to get.

Update: 27 Apr, 2018 @ 11:24pm

Version 1.0


: : Known Problems : :

- Wehrmacht - Blitz commander - Tiger doesn't get vet 3, even though the upgrade is purchased.
- Soviet - Hammer commander - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.
- When playing against the AI, for some reason it can get units it shouldn't be able to get.