Company of Heroes 2

Company of Heroes 2

Make CoH Great Again
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Update: 4 Jun, 2018 @ 2:03pm

Version 1.20


: : Changes : :

- Wehrmacht - IR StG44 is now only as accurate as the regular StG44, but it still ignores cover.
- OKW - Panther Ace now also has adjusted stats, to match the other panthers.


: : Fixes : :

- OKW - MG34 Teams now have unit markers above their head again.


: : Pending Test : :

- Global - The frame drop issue should now be fixed.
- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.
- OKW - Bunkers should no longer have buggy MG upgrade animation.


: : Known Problems : :

- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 1 Jun, 2018 @ 5:51am

Version 1.19


: : Changes : :

- Global - Light infantry moves slightly faster and heavy infantry slightly slower. Knight class speed is now the same as heavy.
- Wehrmacht - Panthers has increased long range accuracy, faster reload, increased hp and decreased armor, both front and rear.
- OKW - Panther adjustment (see above).


: : Fixes : :

- Global - All infantry with camouflage now have the same camo values as snipers.
- Wehrmacht - Sturmtiger call-in now always work.
- Wehrmacht - Jagdtiger now becomes more expensive after each call-in, and no longer makes Sturmtiger more expensive.


: : Pending Test : :

- Global - The frame drop issue should now be fixed.
- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.
- OKW - Bunkers should no longer have buggy MG upgrade animation.


: : Known Problems : :

- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.
- OKW - I forgot to include the panther ace in the panther adjustment. Will fix in next patch.

Update: 28 May, 2018 @ 3:02pm

Version 1.18


: : Changes : :

- Feature List Update - Global - Suppression Adjustment.
- Global - Tooltips now also denote class for snipers and weapon teams.
- Global - Adjusted MG suppression values. Medium MGs inflict more suppression on nearby squads, but heavy MGs inflict more suppression on their target.


: : Fixes : :

- Global - Fuel- and munitions posts can now be built on dedicated resource points.
- AEF - Weapon teams are now equipped with the M3 Grease Gun.
- AEF - Mortar teams are now heavy class.
- AEF - The AA halftrack's 50cals should inflict the same amount of suppression now.
- Soviet - Dshk now uses correct weapon stats.
- Wehrmacht - Pak40 can now gain 6 soldiers again when recrewed.
- OKW - Bunkers should no longer have buggy MG upgrade animation (pending test).
- OKW - Bunkers now uses correct weapon stats.
- OKW - MG34 team now use the correct weapon stats.
- OKW - MG34 team cost has been fixed.


: : Pending Test : :

- Global - The frame drop issue should now be fixed.
- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.


: : Known Problems : :

- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 23 May, 2018 @ 2:58pm

Version 1.17


: : Changes : :

- Global - Snipers are now light class (only regarding movement speed).
- Global - Damage absorbtion bonuses regarding veterancy, have been replaced with bonus HP to make healing more important (the importance of healing was diminished because of the larger squad sizes).
- Global - Tooltips now denote unit classes.


: : Fixes : :

- Wehrmacht - MG bunkers should now have tracers.
- OKW - The level up indicator should now disappear when it should.
- OKW - Flammenhetzer veterancy has been fixed.


: : Pending Test : :

- Global - The frame drop issue should now be fixed.
- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.


: : Known Problems : :

- Global - Snipers and weapon teams need class descriptions in their tooltips.
- Global - OPs can't be built on fuel- or munition points.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 21 May, 2018 @ 5:59am

Version 1.16


: : Changes : :

- Global - Bolt-action and semi-auto rifles have increased damage, as combat with them was too drawn out.
- AEF - Garands and Carbines have less accuracy, to balance out their new damage values.


: : Fixes : :

- Global - Almost all infantry and some weapon teams gained XP too fast, because of the increased squad sizes. As such, veterancy values have been adjusted to compensate.


: : Pending Test : :

- Global - The frame drop issue should now be fixed.
- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.


: : Known Problems : :

- Global - OPs can't be built on fuel- or munition points.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.
- Wehrmacht - MG bunkers have no tracers.

Update: 18 May, 2018 @ 4:23pm

Version 1.15


: : Changes : :

- Global - Light, Medium, Heavy and Knight (officers etc.) class now grant 0, 20, 40 and 60 hp, respectively.
- Global - Bolt-action rifles now lose less accuracy at mid range and much less at long range.
- British - Changed the UI position in the build menu for bofors, 17-pounder and forward assembly.
- Wehrmacht - Knight's Cross now has 1 extra armor.
- Wehrmacht - StG44 (including partisan StG and IR StG) now has increased mid-range accuracy.


: : Fixes : :

- Global - All soldiers now have the same amount of hp before class is applied.
- British - Fixed Field Recovery Operation tooltip.
- British - Sappers now have lee enfield rifles.
- Soviet - Partisan StG44 should now have correct tracers.
- Wehrmacht - Knight's Cross no longer require T1 building.
- OKW - Butterfly bombs can no longer be used in HQ territory.


: : Pending Test : :

- Global - The frame drop issue should now be fixed.
- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.


: : Known Problems : :

- Global - OPs can't be built on fuel- or munition points.
- Global - Units might be gaining XP too fast. This may be because of increased squad sizes, leading to higher damage output.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.
- Wehrmacht - MG bunkers have no tracers.

Update: 15 May, 2018 @ 12:59pm

Version 1.14


: : Changes : :

- British - Reduced Sapper squad size by 1, and reduced manpower cost.
- British - Sapper combat skill is worse now.
- British - Universal carrier now has more hp and costs less manpower, but more fuel.
- Soviet - Scout car has less hp now, but cost less manpower as well.
- OKW - The flak truck now shoots at planes automatically.
- OKW - The AA ability for the flak truck is now a toggle, for targeting ground troops only.


: : Fixes : :

- Global - Fixed a few vehicles that could still be abandoned by a critical hit.
- AEF - Jeep tooltip has been updated.
- AEF - Jeep costs more manpower now.
- AEF - Fixed jeep armor values.
- British - Fixed cost of Sappers.
- British - Heat and Mills grenades no longer have the same upgrade icon.
- British - Removed valentine's coordination ability with sextons.
- British - The vet 1 cover bonus should work properly now for all squads (also when garrisoned).
- British - The vet 1 cover bonus values have been fixed.
- British - Vickers HMG team and Bunker weapon stats have been aligned.
- OKW - HMG team no longer has the soviet switch weapon ability.


: : Pending Test : :

- Global - The frame drop issue should now be fixed.
- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.


: : Known Problems : :

- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 13 May, 2018 @ 3:54pm

Version 1.13


: : Changes : :

- AEF - Ambulance now also has a speed boost ability, just for consistency.


: : Fixes : :

- AEF - Sandbags should now have a tooltip.
- AEF - Fixed veterancy tooltips for officers and rangers.
- AEF - Rangers and Paratroopers should now be able to get thompsons.
- AEF - Jeep no longer requires level 1 to use speed boost ability.
- British - Hammer/Anvil upgrades should be fixed now.
- British - HEAT grenade unlock now has correct icon.
- British - Mills and HEAT grenade no longer share cooldown.
- British - Sappers can't get the Heavy Engineers upgrade any more.
- British - Tank commander upgrade should now have correct icon.
- British - Sappers can't get the Heavy Engineers upgrade any more.
- British - Sappers can't get the Heavy Engineers upgrade any more.


: : Pending Test : :

- Global - The frame drop issue should now be fixed.
- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.


: : Known Problems : :

- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 11 May, 2018 @ 9:59am

Hotfix for version 1.12

- British - The Comet and Firefly tanks should now be locked to the hammer and anvil upgrades, respectively.

Update: 11 May, 2018 @ 9:14am

Version 1.12


: : Changes : :

- Feature List Update - Global - Sniper Buff
- Feature List Update - Global - Halftrack Multitasking
- Feature List Update - Global - No Snare Snipes
- Feature List Update - British - Redone Hammer/Anvil
- British - Emergency war speed has been added back to the hammer upgrade
- British - Tank commanders cost more and now requires the anvil upgrade
- British - Recovery sappers have faster repair.
- Wehrmacht - The Sturmtiger no longer gets abandoned if damaged while reloading, but takes extra damage instead.


: : Fixes : :

- Global - The frame drop issue should now be fixed (pending test).
- British - Sappers are now actually named sappers.
- British - Removed repair ability for tommy's
- Wehrmacht - Tooltip for Infra-Red StG44 unlock is now fixed.
- Wehrmacht - AT-guns no longer have the Target Weak Point ability.


: : Pending Test : :

- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope.


: : Known Problems : :

- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.