Company of Heroes 2

Company of Heroes 2

Make CoH Great Again
Showing 31-40 of 43 entries
< 1  2  3  4  5 >
Update: 10 May, 2018 @ 8:35am

Version 1.11


: : Changes : :

Feature List Update - Global - High Stakes
Feature List Update - Global - OP Everywhere
Feature List Update - OKW - Level Up!

: : Fixes : :

- Global - Dedicated resource points grant more munitions and fuel respectively, and regular points grant less.
- OKW - Buildings should no longer 'sink' into the ground sometimes, if placed on a slope (pending test).

: : Pending Test : :

- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.


: : Known Problems : :

- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 7 May, 2018 @ 3:14pm

Version 1.10


: : Changes : :

- Global - When playing with ColdTech enabled, units should now be affected properly by it again. Doesn't affect abilities (yet).


: : Fixes : :

- Global - All MG bunkers should now produce sound and visual effects when firing.
- British - Fixed vet 1 description for all infantry and team weapons.


: : Pending Test : :

- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.


: : Known Problems : :

- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 5 May, 2018 @ 11:33am

Version 1.09


: : Changes : :

British - Tommy's now have their own AT grenades.


: : Fixes : :

Global - AT guns no longer have damage penalties against infantry
British - AT guns no longer have damage buff against vehicles
British - Squads should have correct veterancy tooltips now.
Soviet - The DHSK HMG no longer has a sprint ability.


: : Pending Test : :

- British - The cover bonus should work properly and apply to the appropriate squads now.
- OKW - The AI should now be able to tech properly.


: : Known Problems : :

- Global - Some MG bunkers do not produce sound or visual effects when firing (but they work fine).
- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 5 May, 2018 @ 2:45am

Version 1.08


: : Changes : :

British - The Comet costs less manpower and fuel.
British - The Hammer/Anvil upgrades have been fixed and and reworked.
OKW - Boobytraps have been reworked.


: : Fixes : :

British - The cover bonus should work properly and apply to the appropriate squads now (pending test).
Wehrmacht & OKW - The panther's too high penetration values have been fixed.
OKW - Boobytraps no longer instagibs squads.
OKW - Boobytraps can be detected with sweepers now.
OKW - Kettenkubel now places boobytraps in half the time.
OKW - Ace vehicles's huge aura radius has been fixed.


: : Pending Test : :

- OKW - The AI should now be able to tech properly.


: : Known Problems : :

- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 3 May, 2018 @ 12:29pm

Version 1.07


: : Changes : :

Global - Call-in vehicles cost more manpower.
Global - All classes except light have larger health bonuses, especially the heavy class.
AEF - The M1 Garand rifle is less accurate now, which should make riflemen more forgiving to play against.
British - Field Recovery Ops is more expensive now.
Soviet - Scout car has slightly more armor now.
OKW - Cooldown of king tiger call-in has been increased.
OKW - Cost sturmpioneer call-in has been increased.


: : Fixes : :

British - Infantry and weapon teams have had their build time and cost fixed.
British - Vehicle crews should no longer have invisible weapons.
British - Fixed wrong speech code for regular churchill call-in.
OKW - The measure against the double-vet exploit should work properly now.


: : Pending Test : :

- OKW - The AI should now be able to tech properly.


: : Known Problems : :

- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- British - Hammer/anvil system needs fixing/reworking.
- British - Cover bonus icon should only appear for infantry when lvl 1 and up.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.
- OKW - Boobytraps are being checked for balance.

Update: 3 May, 2018 @ 5:07am

Version 1.06


: : Changes : :

- Global - Hotkeys of grenades and snares have been standardized.
- Soviet - Conscripts require less XP to level up.


: : Fixes : :

- AEF - Officers' tooltip text has been fixed.
- AEF - Vanilla commanders should no longer grant the off-map smoke artillery strike.


: : Pending Test : :

- OKW - The AI should now be able to tech properly


: : Known Problems : :

- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 3 May, 2018 @ 1:36am

Version 1.05


: : Changes : :

- OKW - T1 and T2 buildings cost less fuel.
- OKW - The fuel cost of truck emplacements have been adjusted.


: : Fixes : :

- Global - Further improvements to the AI should allow it to tech even better now.
- Global - Vehicle crews no longer take extra damage when repairing.
- Global - Engineer squads should now be able to repair bridges.
- Global - The Forward HQ can only be made in friendly territory now.
- British - The medkit upgrade really should work now for tommy squads.
- Wehrmacht - Sturm- and jagdtiger call-ins no longer affect the cost of each other.
- OKW - If using the double-vet pause exploit, one of the unit's upgrades will be removed afterwards now.


: : Pending Test : :

- OKW - The AI should now be able to tech properly


: : Known Problems : :

- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 2 May, 2018 @ 2:39am

Version 1.04


: : Changes : :

- Global - Squads can now build campfires, if you play with ColdTech enabled.
- OKW - Fuel cost of teching has been increased


: : Fixes : :

- AEF - Vehicles can no longer cap without the Armor commander


: : Pending Test : :

- OKW - The AI should now be able to tech properly


: : Known Problems : :

- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- AEF - The observation post will appear blue, if the Hide Vehicle Decals setting is set to on, in the options menu. I suggest leaving it off as a solution (makes the units nicer to look at as well).
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.

Update: 1 May, 2018 @ 9:48am

Thumbnail updated.

Update: 30 Apr, 2018 @ 7:19pm

Version 1.03


: : Changes : :

Global - The required amount of command points for almost all call-in vehicles has been increased, and decreased for the Sturmtiger (to match vanilla).
Global - Vehicles can no longer be abandoned as result of a critical hit.
Wehrmacht - Reinforcement radius of bunkers with Fortify the Perimeter has been decreased.
Wehrmacht - Medic bunker heal radius has been increased.


: : Fixes : :

- OKW - Flak emplacements should no longer instagib planes


: : Pending Test : :

- British - Supercharged mortars should now have their range fixed.
- OKW - The AI should now be able to tech properly


: : Known Problems : :

- Global - People are experiencing frame drops, but i'm not tech-savvy enough to know where the problem lies.
- Soviet - Conscripts don't have the throw animation for satchel charges, despite me having given them the proper text entries in their .apb file. No idea how to fix.