Conan Exiles

Conan Exiles

Legendary Chests - Adjustable Level Requirement - v3.0.79
Hiển thị 11-20 trong 24 mục
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Cập nhật: 21 Thg10, 2021 @ 1:23pm

Version 3.0.6

Bug Fixes
  • Compatibility update with the latest version of the game

Cập nhật: 22 Thg09, 2021 @ 7:30am

Version 3.0.5

Bug Fixes
  • Compatibility update with the latest version of the game

Cập nhật: 19 Thg08, 2021 @ 9:51am

Version 3.0.4

Bug Fixes
  • Compatibility update with the latest version of the game

Cập nhật: 10 Thg01, 2021 @ 11:01am

Version 3.0.3

Bug Fixes
  • Compatibility update with the latest version of the game

Cập nhật: 30 Thg01, 2020 @ 3:44pm

Version 3.0.2

Bug Fixes
  • Compatibility update with the latest version of the game

Cập nhật: 5 Thg12, 2019 @ 5:49am

Version 3.0.01

Bug Fixes
  • Compatibility update with the latest version of the game

Cập nhật: 30 Thg11, 2019 @ 2:47am

Version 3.0.0

Changes
  • Changed the name of the mod to be more appropriate to it's new functions.

  • Added an admin setting to be able to set the level that is required in order to be able to open Legendary Chests.

    Compatible with EZee_Ap/hades mod utility, ModControlPanel.

Cập nhật: 20 Thg11, 2019 @ 7:38pm

Version 2.1.1

Bug Fixes
  • Compatibility update with the latest version of the game

    This fixes it so that Legendary Chests will properly spawn again. Just a matter of getting my hands on the newest Dev Kit, which was updated a few hours ago at the time of this writing.

Changes
  • Compressed the mod to help with overall performance.

    This has a small side effect of Steam not wanting to update the mod properly sometimes. Unsub and resub as necessary to force Steam to download the full update.

Cập nhật: 2 Thg03, 2019 @ 8:35pm

  • Updated using latest version of dev kit. Necessary since Funcom edited the blueprint that I alter in order to make this mod possible.

Cập nhật: 11 Thg12, 2018 @ 3:33pm

  • Updated using latest version of dev kit. Necessary since Funcom edited the blueprint that I alter in order to make this mod possible.

    I honestly didn't even test the mod to see if it was broken, 9/10 when Funcom makes an update to a vanilla blue print that a mod alters, it breaks. Thus, I made my small change again with the newest version of the blueprint, and tested the mod to esnure it works. Everything worked fine, so mod is back to normal now.