Conan Exiles

Conan Exiles

Legendary Chests - Adjustable Level Requirement - v3.0.79
24 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 21 Eki 2021 @ 13:23

Version 3.0.6

Bug Fixes
  • Compatibility update with the latest version of the game

Güncelleme: 22 Eyl 2021 @ 7:30

Version 3.0.5

Bug Fixes
  • Compatibility update with the latest version of the game

Güncelleme: 19 Ağu 2021 @ 9:51

Version 3.0.4

Bug Fixes
  • Compatibility update with the latest version of the game

Güncelleme: 10 Oca 2021 @ 11:01

Version 3.0.3

Bug Fixes
  • Compatibility update with the latest version of the game

Güncelleme: 30 Oca 2020 @ 15:44

Version 3.0.2

Bug Fixes
  • Compatibility update with the latest version of the game

Güncelleme: 5 Ara 2019 @ 5:49

Version 3.0.01

Bug Fixes
  • Compatibility update with the latest version of the game

Güncelleme: 30 Kas 2019 @ 2:47

Version 3.0.0

Changes
  • Changed the name of the mod to be more appropriate to it's new functions.

  • Added an admin setting to be able to set the level that is required in order to be able to open Legendary Chests.

    Compatible with EZee_Ap/hades mod utility, ModControlPanel.

Güncelleme: 20 Kas 2019 @ 19:38

Version 2.1.1

Bug Fixes
  • Compatibility update with the latest version of the game

    This fixes it so that Legendary Chests will properly spawn again. Just a matter of getting my hands on the newest Dev Kit, which was updated a few hours ago at the time of this writing.

Changes
  • Compressed the mod to help with overall performance.

    This has a small side effect of Steam not wanting to update the mod properly sometimes. Unsub and resub as necessary to force Steam to download the full update.

Güncelleme: 2 Mar 2019 @ 20:35

  • Updated using latest version of dev kit. Necessary since Funcom edited the blueprint that I alter in order to make this mod possible.

Güncelleme: 11 Ara 2018 @ 15:33

  • Updated using latest version of dev kit. Necessary since Funcom edited the blueprint that I alter in order to make this mod possible.

    I honestly didn't even test the mod to see if it was broken, 9/10 when Funcom makes an update to a vanilla blue print that a mod alters, it breaks. Thus, I made my small change again with the newest version of the blueprint, and tested the mod to esnure it works. Everything worked fine, so mod is back to normal now.