Conan Exiles
Legendary Chests - Adjustable Level Requirement - v3.0.79
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Actualización: 21 OCT 2021 a las 1:23 p. m.

Version 3.0.6

Bug Fixes
  • Compatibility update with the latest version of the game

Actualización: 22 SEP 2021 a las 7:30 a. m.

Version 3.0.5

Bug Fixes
  • Compatibility update with the latest version of the game

Actualización: 19 AGO 2021 a las 9:51 a. m.

Version 3.0.4

Bug Fixes
  • Compatibility update with the latest version of the game

Actualización: 10 ENE 2021 a las 11:01 a. m.

Version 3.0.3

Bug Fixes
  • Compatibility update with the latest version of the game

Actualización: 30 ENE 2020 a las 3:44 p. m.

Version 3.0.2

Bug Fixes
  • Compatibility update with the latest version of the game

Actualización: 5 DIC 2019 a las 5:49 a. m.

Version 3.0.01

Bug Fixes
  • Compatibility update with the latest version of the game

Actualización: 30 NOV 2019 a las 2:47 a. m.

Version 3.0.0

Changes
  • Changed the name of the mod to be more appropriate to it's new functions.

  • Added an admin setting to be able to set the level that is required in order to be able to open Legendary Chests.

    Compatible with EZee_Ap/hades mod utility, ModControlPanel.

Actualización: 20 NOV 2019 a las 7:38 p. m.

Version 2.1.1

Bug Fixes
  • Compatibility update with the latest version of the game

    This fixes it so that Legendary Chests will properly spawn again. Just a matter of getting my hands on the newest Dev Kit, which was updated a few hours ago at the time of this writing.

Changes
  • Compressed the mod to help with overall performance.

    This has a small side effect of Steam not wanting to update the mod properly sometimes. Unsub and resub as necessary to force Steam to download the full update.

Actualización: 2 MAR 2019 a las 8:35 p. m.

  • Updated using latest version of dev kit. Necessary since Funcom edited the blueprint that I alter in order to make this mod possible.

Actualización: 11 DIC 2018 a las 3:33 p. m.

  • Updated using latest version of dev kit. Necessary since Funcom edited the blueprint that I alter in order to make this mod possible.

    I honestly didn't even test the mod to see if it was broken, 9/10 when Funcom makes an update to a vanilla blue print that a mod alters, it breaks. Thus, I made my small change again with the newest version of the blueprint, and tested the mod to esnure it works. Everything worked fine, so mod is back to normal now.