Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
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Update: 24 Apr, 2021 @ 6:47pm

-Removed Gravey's maps from VSR & added Gravey's VSR map pack to VSR's required items
-General BlackDragon: Added ST Capture objective text
-General BlackDragon: Added Hadean GT as a starting force in for IA
-General BlackDragon: Updated Mission DLLs, refactored and based on CORE source shared lib. <-- whatever that means

Update: 1 Jan, 2021 @ 8:31pm

-Fixed a bug where Hadean empty scouts cancelled for 20 scrap instead of 10
-Removed some old files from VSR that are not used anymore (and were never used in game) to save some space
-Fixed a few error messages
-(Gravey) Added 1 new MPI map to VSR (Stranded) - REMOVE THIS FROM ADDON IF YOU WERE TESTING IT

Cerberi Changes:
OBJECTIVES: Continue implementing bug fixes as bugs are found in game following a more balanced early game.
-Demon passed to an enemy thug will now (hopefully) count toward the unit limit of 1 Demon per team
-Triton and Empty Triton scrap values reduced to 15 from 30 (they will now only drop 3 pieces of loose and cancel/recycle for 15), consistent with other races
-(Gravey) Rapido now requires Anti-Matter Generator to drop from Dispenser Node instead of Dispenser Node and Regenerator (to delay it in the tech tree)
-(Gravey) Cerberi Blast now requires Research Node to drop from Dispenser Node instead of Dispenser Node and Regenerator (to delay it in the tech tree)
-(Gravey) Havoc Missile damage reduced by 20% (due to potentially extremely high fire rate)
-(Gravey) Rapier Gun's range reduced to 150 from 200 (both combat and assault)
-(Gravey) Dread vehicle limit set to 1
-(Gravey) Excluder now has a range of 400 instead of 600 (to match 2 Scion Jammers)
-(Gravey) Excluder now has a build limit of 1
-(Gravey) Excluder now requires Anti-Matter Generator and Research Node instead of Regenerator and Uplink Array (to put it more in line with Scion Jammer tech tree)

Update: 15 Aug, 2020 @ 3:22pm

-Fixed missing scavxpl.wav
-Modified Kruls to cost 65 scrap and drop 4 pieces of loose/give 20 scrap when recycling (matching other late game tanks)
-Kruls now require Uplink Array, Dispenser Node, and Regenerator in order to be built
-Added "Light Krul" with no requirements to replace the original Krul in early game (cost 50, no shield, combat rocket & no Particle Shredder)
-Crucible now builds Light Kruls in place of Harpies (build option 1)
-Foundry now builds Harpies (build option 4)
-Demon now costs 100 scrap instead of 80
-Demon is now limited to 1 per team
-Demon now has a radar range of 300 instead of 600 (so you can't see most of the map anymore if you have a Demon out)
-Empty Triton now costs 20 scrap from the Foundry

Update: 10 Aug, 2020 @ 7:30pm

-Foundry will now have a green scrap bar with a maximum of 60 scrap
-Energy Node & Crucible HP values set to match that of other races (Crucible has the same HP as ISDF Factory)
-Drainer initDelay removed so it will start collecting scrap immediately upon deploy/upgrade
-Cerberi Scavengers added isAssault = 1 to ODF so that units morph to kill it
-Drainer & its upgrade will drop 4 pieces of loose now instead of 1
-Upgraded Drainer is now named "Drainer+"
-Fixed xscavxpl.odf missing file
-Hadean Refinery+ HP values normalized to be the same as the other races

Update: 9 Aug, 2020 @ 6:33pm

Cerberi changes will now be placed in a separate document in the VSR files for easier finding (Cerberi Changelog.txt).

OBJECTIVE: Improve playability of Cerberi in a VSR strategy setting by reducing errors and bugs, begin making the Cerberi race consistent with other VSR races

-Switched Fabricator to slot #5 in Foundry build menu to be consistent with other races
-Fixed bad filenames on Spore Mine and Singularity explosions - these will look good now
-Halved the distance between the Dispenser Node and its dropoff so weapon drops don't land on other buildings
-Foundry will now build VSR Service Pods instead of stock service pods
-AI will now correctly shoot at the Drainer model and its upgrade
-Drainer & its upgrade now have proper animations
-Fabricator's mass now matches the constructor units of other races
-Sentinel AI and physics adjusted to be VSR-enabled (like other races)
-Fixed the Cerberi pilot to be a Scion pilot with no sniper as a placeholder for a snipeless Cerberi pilot
-Fixed Svar8 errors for Strategy and MPI - please look for others
-(Gravey) Foundry will now build Empty Scouts for 30 scrap (no shield)
-(Gravey) Crucible pathing errors fixed; units will now exit the Crucible build deck correctly

Update: 17 Jul, 2020 @ 2:50pm

-Using Vearie's converted Cerberi assets for 1.3 as a baseline, the Cerberi are now playable as an "Experimental" race (this is still very sloppy, but it works)

The plan for the Cerberi right now is to bring them into MPI in some or a variety of ways, POSSIBLY to be incorporated as a strat race in the future

Update: 8 Jul, 2020 @ 8:39am

-General BlackDragon: Updated Hadean Procreator building pathing as an experiment to see if fewer units get stuck
-Mortarion: Added 2 new maps to VSR (Abundance, MPI Ascent) - will not work with ST capture
-Blue Banana: Applied custom DM unit variants to DM maps

Update: 10 May, 2020 @ 7:55am

-Gravey: Added 1 new map to VSR (Transfer)
-Gravey: Redid VSR: Impact map for performance and file size
-Gravey: Converted 1 map from ZST to BZCC (Cliff)

Update: 10 May, 2020 @ 7:13am

-Gravey: Added 1 new map to VSR (Flooded)
-Mortarion: Added 1 new map to VSR (Power Struggle)
-Blue Banana: Adapted 1 map from BZ98 to BZCC (BZ1 Moon)

Update: 4 May, 2020 @ 12:17pm

-Optimized Mortarion's Wasteland map to decrease file size; the playable areas of these maps did not change
-Vearie's map selector works again, instant action/repeat maps removed
-Removed jChat from VSR - you can download jChat for Newkeys by subscribing to the addon mod in BZCC Workshop
-Camera Pods now have perfect radar (range is 500 meters for some reason)
-Added missing path points to a few maps (Mirador, FFA: Mid-Low)
-Gravey: Converted 2 maps from ZST to BZCC (Golden Sun, DC)
-Gravey: Made Cyber's Curiosity map more symmetrical
-Darkened the lighting on Oasis (requested by Gravey)
-Mortarion: Added 1 new map to VSR (FFA: Face-Off [2 teams vs 2 teams])
-Jayden: Updated Hadean Krahanos model for BZCC
-General BlackDragon: Missing icons for Hadean units fixed