Stellaris

Stellaris

Mass Effect Civilizations - Mass Relays
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Uppdatering: 11 okt, 2019 @ 3:25

Mods updated with Launcher 2.0 don't seem to be functioning. Reverting to the last working version.

Uppdatering: 11 okt, 2019 @ 0:52

1.5.0 - 11 October 2019 - Launcher 2.0 Compliance
- Supported version: 2.4.*

Uppdatering: 4 jun, 2019 @ 16:49

Initial Upload

Uppdatering: 7 dec, 2018 @ 20:00

1.4.0 - 08 December 2018 - Compatibility with Stellaris 2.2.1
- Synced with the latest 2.2.1 live build (bbf4)

Uppdatering: 22 maj, 2018 @ 8:09

1.3.0 - 22 May 2018 - Compatibility with Stellaris 2.1.0
- Synced with the latest 2.1.0 live build (01a9)
- FIXED! Added previously missing string replacements related to construction, reactivation and third party reactivation

Uppdatering: 26 apr, 2018 @ 2:52

1.2.0 - 26 April 2018 - Wormhole split
- Moved the wormhole replacer into a separate file, available here

Uppdatering: 25 mar, 2018 @ 8:32

1.1.2 - 25 March 2018 - Minor fixes/adjustments
- Changed the colour of primary relays to blue. Gatway and wormhole-based relays are still distinguishable by their names and icons
- FIXED! Several typos, cut-offs, repeat words and cases of Engrish in the strings

Uppdatering: 17 mar, 2018 @ 4:30

1.1.1 - 16 March 2018 - Wormhole colour-coding adjustment
- Changed the colour of primary relays to pink instead of red

Uppdatering: 15 mar, 2018 @ 10:40

1.1.0 - 15 March 2018 - Wormhole support
- NEW! Vanilla wormholes have been replaced with primary-type relays, along with changes to fluff that should make sense for their mechanics and activation process
- To distinguish them from gateway-based secondary relays, primary relays use red VFX

Uppdatering: 2 mar, 2018 @ 6:41

1.0.2 - 02 March 2018 - Phantom code be gone!
- FIXED! The error log should no longer complain about nonexistent animations