Stellaris
Mass Effect Civilizations - Mass Relays
Affichage des entrées 21-30 sur 32
< 1  2  3  4 >
Mis à jour le : 11 oct. 2019 à 3h25

Mods updated with Launcher 2.0 don't seem to be functioning. Reverting to the last working version.

Mis à jour le : 11 oct. 2019 à 0h52

1.5.0 - 11 October 2019 - Launcher 2.0 Compliance
- Supported version: 2.4.*

Mis à jour le : 4 juin 2019 à 16h49

Initial Upload

Mis à jour le : 7 déc. 2018 à 20h00

1.4.0 - 08 December 2018 - Compatibility with Stellaris 2.2.1
- Synced with the latest 2.2.1 live build (bbf4)

Mis à jour le : 22 mai 2018 à 8h09

1.3.0 - 22 May 2018 - Compatibility with Stellaris 2.1.0
- Synced with the latest 2.1.0 live build (01a9)
- FIXED! Added previously missing string replacements related to construction, reactivation and third party reactivation

Mis à jour le : 26 avr. 2018 à 2h52

1.2.0 - 26 April 2018 - Wormhole split
- Moved the wormhole replacer into a separate file, available here

Mis à jour le : 25 mars 2018 à 8h32

1.1.2 - 25 March 2018 - Minor fixes/adjustments
- Changed the colour of primary relays to blue. Gatway and wormhole-based relays are still distinguishable by their names and icons
- FIXED! Several typos, cut-offs, repeat words and cases of Engrish in the strings

Mis à jour le : 17 mars 2018 à 4h30

1.1.1 - 16 March 2018 - Wormhole colour-coding adjustment
- Changed the colour of primary relays to pink instead of red

Mis à jour le : 15 mars 2018 à 10h40

1.1.0 - 15 March 2018 - Wormhole support
- NEW! Vanilla wormholes have been replaced with primary-type relays, along with changes to fluff that should make sense for their mechanics and activation process
- To distinguish them from gateway-based secondary relays, primary relays use red VFX

Mis à jour le : 2 mars 2018 à 6h41

1.0.2 - 02 March 2018 - Phantom code be gone!
- FIXED! The error log should no longer complain about nonexistent animations