Overgrowth

Overgrowth

Dynamic AI Aggression
Showing 11-20 of 40 entries
< 1  2  3  4 >
Update: 17 Jan, 2019 @ 11:27pm

1.21
-Fixed jump kick AI not attacking while in a group fight

Update: 9 Jan, 2019 @ 10:35pm

minor fixes

Update: 9 Jan, 2019 @ 8:04pm

1.2
-Updated compatibility with game version 1.4
-Fixed AI not attacking the player while looking at a dead body
-AI is more willing to jump in and attack if waiting too long in during a group fight

Update: 24 Sep, 2018 @ 4:02am

Hotfix
-Fixed incorrect value for AI weapon defense
-AI may switch to defense when passive block is used up

Update: 19 Sep, 2018 @ 3:29pm

1.12
-Slightly increased minimal range required for weapon throws
-AI will close in when they are ready to judo throw an armed enemy while unarmed
-Rabbits will make a sound if they are able to jump kick
-Fixed AI aggression when unarmed vs weapon
-AI weapon stamina balance
-AI will make use of the dodge ability if passive block is used up during weapon fights

Update: 10 Jul, 2018 @ 7:58pm

Minor update:
Fixed looking at dead bodies will cause AI to not attack
Jump AI will need to wait before they can start a jump kick if fighting in a group

Update: 7 Jul, 2018 @ 1:26am

Generic update

Update: 7 Jul, 2018 @ 12:06am

Fixed grammar errors in the in-game mod description

Update: 4 Jul, 2018 @ 10:51pm

HOTFIX
-AI not in current attack state when in the air
-Fixed AI jump number of attempts

Update: 4 Jul, 2018 @ 10:09pm

1.11
Fixed AI always on max aggression