Total War: WARHAMMER II

Total War: WARHAMMER II

Community Bug Fix
Showing 91-100 of 101 entries
< 1 ... 8  9  10  11 >
Update: 28 Jan, 2018 @ 9:56am

Update 1.32

Added a fix from creme_de_la_bear to allow dismemberment for Tomb Kings skeletal units. The effect couldn't be applied due to some bugged values.

Update: 27 Jan, 2018 @ 7:11am

Update: 27 Jan, 2018 @ 5:26am

Update 1.31

Added a fix from Iron that allows Tomb Princes to appear in garrisons as they should. In vanilla the hero unit is present in the garrison but does not appear in game due to an oversight in the files.

Update: 24 Jan, 2018 @ 2:00pm

Update: 24 Jan, 2018 @ 11:20am

Update 1.3

The mod is now compatible with the TK DLC and the latest patch.
- Removed the fixes for the battle difficulties, Wurrzag special building chain and Lore Keeper trait as those are now fixed in the last official update.
- Added fixes from Aexrael: Isabella skills Time of Arising and Midnight's Children now properly apply their bonuses. Vampire Lords are now properly considered as lord units in the game instead of hero units.
- Added fix from Vandy: Kholek replenishment bonus now works properly.

Update: 30 Dec, 2017 @ 1:36pm

Update 1.2
Added all fixes by Cataph:
- fix for item Moranion's Wayshard not working correctly.
- fix for Runesmith's Immortality skill sharing coordinates with the Ancestral Grudge.
- fix for Pistoliers and Outriders not doing the promised ranged damage for animation reasons.
- better fix for Volkmar's banishment issue. This method won't require a new ability entry NOR hardtweaking land units to abilities. So the Slann should be able to use Banishment again now.

Added all fixes by Vandy:
- fixes for a LOT of mistakes and bugs in skills and traits that CA made by porting over the foundation update, complete list here --> http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1238338572

Finally I increased the compatibility of the mod by changing the fix for the bugged replenishment techs (Chaos and Beastmen). I also made the Empire Blacksmith building available from tier 2 settlements again. I think CA forgot that change from the Foundation update.

Update: 21 Dec, 2017 @ 4:52am

Update 1.11

Thanks to Zarkis I was able to increase the compatibility a bit by removing the table effects_bundle_to_effects_junctions from the mod, making this mod compatible again with all mods changing that table. Small victory but a victory nonetheless.

Update: 20 Dec, 2017 @ 6:30am

Update 1.1

- Fixed Beastmen technologies Endless Hunt and Fell Rituals not applying their replenishment bonuses.
- Fixed all main Chaos technologies and Infernal March not applying their replenishment bonuses.
- Fixed the Chaos raze option not applying its replenishment bonus.
- Added visceraltwist's fix for the Strigoi Ghoul King spells (CA's explanation on this is not very detailed to say the least) as a recommended item.

Update: 18 Dec, 2017 @ 4:05pm

Update 1.02

- Removed the fix for the Branchwraith and Strigoi Ghoul King not being able to cast the improved version of their spells like the other wizards. CA just confirmed today that this is not a bug, it's intentional.

CA's response here: https://forums.totalwar.com/discussion/210066/mortal-empires-strigoi-ghoul-king-and-branchwraiths-are-still-using-the-wh1-format-for-spells#latest

Update: 18 Dec, 2017 @ 12:50pm

Update 1.01

- Removed the fix for the siege battle map bug in Numas as it is incompatible with the GCCM mod. I linked the fix instead as a recommended item to get in addition to this compilation for those who don't use GCCM.
- Added the 20+ units in garrison mod in the recommended item to get. I won't include it in this mod as it is a workaround and not really a fix (the bug is not fixable by mod), so people can still choose if they want it or not.