A Hat in Time

A Hat in Time

Vineshroom Cap
13 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2 >
Güncelleme: 21 May 2019 @ 3:44

FIXED:
-The Virtual Flair is now back!


ADDED:
-There's also a Wireframe Flair now, too!

Güncelleme: 17 May 2019 @ 17:00

Recooked for latest update compatibility

(Unfortunately, Virtual Flairs no longer work for mod hats, so it has been removed)

Güncelleme: 17 Eyl 2018 @ 14:05

ADDED:
-N64 Flair for when Virtual Kid is equipped
-Bow Kid hair support!!

CHANGED:
-Reduced the frequency and lifespan of Clown Vomit

Güncelleme: 8 Eyl 2018 @ 10:10

ADDED:
-Corruption Badge now spawns clown vomit decals all over the place that eventually disappear.

CHANGED:
-Item Quality Icon is now animated
-Corruption Shader is now re-applied when equipping a material dye or falling in mud

FIXED:
-Item Quality Icon isn't green anymore
-Corruption Shader no longer breaks dye colors when the badge is unequipped

Güncelleme: 23 Mar 2018 @ 15:40

Minor compatibility-ish update to improve load times.

Güncelleme: 15 Mar 2018 @ 21:36

CHANGED:
- Updated the hat skeleton with properly-oriented bones, should (hopefully) improve Jigglebones
- While I was at it, also completely overhauled the animations with a proper squash & stretch
- Added the corruption material to Hat Kid's body and legs. (NOTE: Will not re-apply if you change costumes, unless you re-equip the badge!)

FIXED:
- Corruption material not working

Güncelleme: 4 Ara 2017 @ 13:52

CHANGED:
- Compatibility Update
- Fixed Passive Badge effects changing too rapidly

Güncelleme: 10 Kas 2017 @ 5:51

ADDED:
- New Passive Badge Shader for Player (head-only) and Enemies!
- Fancy new hat icon courtesy of Hypatia

Changed:
- Minor tweaks here and there

FOR ALL INTENTS AND PURPOSES, THIS IS THE FINAL UPDATE OUTSIDE OF COMPATIBILITY AND CRASH FIXES!

Güncelleme: 31 Eki 2017 @ 0:43

Compatibility Update

Güncelleme: 30 Eki 2017 @ 15:06

ADDED:
-New Badge Icon by Hypatia!
-Passive Badge now can affect all nearby actors! (NPCs, Balloons, Hookshot Points, etc.)
-Badge Config Options!
-Extra particle effect for the badge to help show the max range

CHANGED:
-Improved blast particle effect
-Max launch height reduced by about 3 HatKids-ish
-Passive Badge now affects music pitch
-Probably fixed a bug or two, I don't remember :V