A Hat in Time
Vineshroom Cap
Mostrando 1-10 de 13 aportaciones
< 1  2 >
Actualización: 21 MAY 2019 a las 3:44 a. m.

FIXED:
-The Virtual Flair is now back!


ADDED:
-There's also a Wireframe Flair now, too!

Actualización: 17 MAY 2019 a las 5:00 p. m.

Recooked for latest update compatibility

(Unfortunately, Virtual Flairs no longer work for mod hats, so it has been removed)

Actualización: 17 SEP 2018 a las 2:05 p. m.

ADDED:
-N64 Flair for when Virtual Kid is equipped
-Bow Kid hair support!!

CHANGED:
-Reduced the frequency and lifespan of Clown Vomit

Actualización: 8 SEP 2018 a las 10:10 a. m.

ADDED:
-Corruption Badge now spawns clown vomit decals all over the place that eventually disappear.

CHANGED:
-Item Quality Icon is now animated
-Corruption Shader is now re-applied when equipping a material dye or falling in mud

FIXED:
-Item Quality Icon isn't green anymore
-Corruption Shader no longer breaks dye colors when the badge is unequipped

Actualización: 23 MAR 2018 a las 3:40 p. m.

Minor compatibility-ish update to improve load times.

Actualización: 15 MAR 2018 a las 9:36 p. m.

CHANGED:
- Updated the hat skeleton with properly-oriented bones, should (hopefully) improve Jigglebones
- While I was at it, also completely overhauled the animations with a proper squash & stretch
- Added the corruption material to Hat Kid's body and legs. (NOTE: Will not re-apply if you change costumes, unless you re-equip the badge!)

FIXED:
- Corruption material not working

Actualización: 4 DIC 2017 a las 1:52 p. m.

CHANGED:
- Compatibility Update
- Fixed Passive Badge effects changing too rapidly

Actualización: 10 NOV 2017 a las 5:51 a. m.

ADDED:
- New Passive Badge Shader for Player (head-only) and Enemies!
- Fancy new hat icon courtesy of Hypatia

Changed:
- Minor tweaks here and there

FOR ALL INTENTS AND PURPOSES, THIS IS THE FINAL UPDATE OUTSIDE OF COMPATIBILITY AND CRASH FIXES!

Actualización: 31 OCT 2017 a las 12:43 a. m.

Compatibility Update

Actualización: 30 OCT 2017 a las 3:06 p. m.

ADDED:
-New Badge Icon by Hypatia!
-Passive Badge now can affect all nearby actors! (NPCs, Balloons, Hookshot Points, etc.)
-Badge Config Options!
-Extra particle effect for the badge to help show the max range

CHANGED:
-Improved blast particle effect
-Max launch height reduced by about 3 HatKids-ish
-Passive Badge now affects music pitch
-Probably fixed a bug or two, I don't remember :V