Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 18 Mar, 2019 @ 7:05am

(Update v1.1.1.0)
General:
  • Less used unit abilities have been reworked for improved gameplay.

  • Heavy armor units have been further overhauled to justify their high cost.

  • Bugs related to switching of toggle abilities have been fixed.

  • Panzerwerfer rocket scatter has been slightly adjusted to increase its barrage target area.

  • Smoke deployment abilities have been improved to provide better sight coverage from enemy units.

  • KV2 and M26 Pershing hit points have been slightly increased.

  • KV2 can only fire across obstacles when indirect fire mode is enabled.

  • Smoke spam by AI tanks has been fixed.

Update: 16 Mar, 2019 @ 5:50am

(Update v1.1.0.9)
General:
  • All heavy armor units whose cost is more than 300 fuel have improved survivability when damaged.

  • Base game with high resources will now start with 100 CP instead of 102 CP, even without the Game Modes.

Update: 27 Feb, 2019 @ 11:23pm

(Update v1.1.0.8)
General:
  • Battle Stage II (BS2) Game Modes now give player a light recon vehicle along with a tank destroyer.

  • Known missing audio cues issues have been fixed.

  • Mod UI has been improved.

Update: 27 Feb, 2019 @ 10:53pm

(Update v1.1.0.7)
General:
  • Sniper range reticles has been removed for all factions.

  • Panzerwerfer barrage has been improved to make it competitive against its counterparts.

  • Sherman Calliope has similar range as Katyusha and Panzerwerfer.

  • Priest and Sexton ranges have been increased to match with all other howitzers.

  • Land Mattress range and scatter has been slight improved.

Update: 18 Feb, 2019 @ 8:55am

(Update v1.1.0.6)
General:
  • All heavy artillery units barrage abilities' costs have been significantly increased to encourage players to use them tactically, and to encourage players to build munition caches if they want to go for long range attack strategies.

  • Demo Charges and booby traps cost has been increased to justify their high damage.

  • Golaith's damage has been decreased and cost slightly increased. It is still very powerful if deployed correctly against most units.

Update: 15 Feb, 2019 @ 2:21am

(Update v1.1.0.5)
General:
  • Hull MGs of T-34/76, T34/85, KV-1, Cromwell, Comet and Churchill have been improved.

  • Prone firing restriction has been removed from certain LMGs.

Update: 15 Feb, 2019 @ 12:05am

(Update v1.1.0.4)
General:
  • Performance issues due to the last patch has been fixed.

  • Mod UI has been updated.

Update: 14 Feb, 2019 @ 9:50pm

(Update v1.1.0.3)
General:
  • Rear Echelon primary weapon has been changed to Grease gun.

  • Sappers primary weapon has been changed to Sten guns.

  • Pioneers primary weapon has been changed to MP40s .

  • Rear Echelon, Sappers, Pioneers, Engineers, Strum Pioneers, and US Vehicle Crews close range effectiveness has been improved.

Update: 14 Feb, 2019 @ 7:40pm

(Update v1.1.0.2)
General:
  • LMGs, SMGs, and ARs have been revamped for all factions.

  • HMGs damage output has been increased for all factions.

  • Tanks pintle mount MGs are now more effective versus infantry.

Update: 14 Feb, 2019 @ 8:45am

(Update v1.1.0.1)
General:
  • All weapons time to kill has been slightly increased.

  • Minimum engagement radius has been increased from 35 to 40 meters for all units.

  • Light vehicles' armaments have been reworked for all factions.