XCOM 2
X2WOTCCommunityHighlander v1.30.4
Showing 51-52 of 52 entries
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Update: 21 Sep, 2017 @ 5:29am

- Fix GetCrossClassAbilities collecting abilities that are already in that
particular Unit Class's skill tree (#30)
- Allow Mods/DLC to modify spawn locations for player units (#18)
- Added ability to modify default spawn size (#18)
- Ensure Gremlins use the walk/run animation based on the alert status of their
owner, rather than the standard behaviour of always deferring to walk speed
(#33)
- Fix Reaper's Banish Ability Visualisation not properly visualising
subsequent shots (#20)
- `UpdateAnimations` added to allow adding CustomAnimsets to UnitPawns (#24)
- `DLCAppendSockets` added to allow appending sockets to UnitPawns (#21)

Update: 13 Sep, 2017 @ 5:25am

- Fix an issue in base game where strategy X2EventListenerTemplates only register on tactical->strategy transfer, not when loading directly into strategy (#3)
- Trigger an event for RetainConcealmentOnActivation (#2)
- OnProjectileFireSound and OnProjectileDeathSound in X2UnifiedProjectile that allow to override the default projectile sounds. (#10)
- Add WillRollContext for modifying Will Rolls in XComGameStateContext_WillRoll (#13)
- Allow to use the Reaper UI without being super concealed. New events TacticalHUD_RealizeConcealmentStatus and TacticalHUD_UpdateReaperHUD (#6)
- Deprivatise variables to protected in XComIdleAnimationStateMachine to allow for subclassing overrides (#15)
- Create a mod friendly way to manipulate loot tables (#8)
- Allow to specify EventListenerDeferral Priority for EventListeners registered X2EventListenerTemplates. Also allow to remove registered Listeners. (#4)