XCOM 2
X2WOTCCommunityHighlander v1.30.4
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Update: 24 Jan, 2018 @ 3:38am

1.7.0

- Fix UIOptionsPCScreen so part pack sliders actually get shown as intended
(#150)
- Fix XGCharacterGenerator so it's actually possible to disable part packs for
new soldiers (#154)
- Alter XComGameState_Unit so it obeys part pack sliders when picking new armour
appearances (#155)
- `UpdateUIOnDifficultyChange` added to allow modders to modify the UI on the
difficulty selection (UIShellDifficulty) (#148)
- Allow Mods/DLC to modify encounters after creation (#136)
- Allow Mods/DLC to alter mission data after SitRep creation (#157)
- Triggers the event `PostMissionUpdateSoldierHealing` that allows excluding soldiers from starting healing projects (#140)

Update: 25 Dec, 2017 @ 1:37pm

Version 1.6.0.

Lacks the latest Unrealscript code in WOTC's patch as Firaxis has not yet updated the SDK, but the Highlander is still functional.

- `GetDLCEventInfo` allows mods to add their own events for the Geoscape Event
List (#112)
- Allow customization of auto-equipment removal behavior in 'UISquadSelect' (#134)
- `OnGetItemRange` override an item's range (#119)
- `PreAcquiredHackReward` for overriding Hack Rewards (#120)
- Added ability to prevent multi-part missions counting as separate missions
for will loss purposes (#44)
- `CanAddItemToInventory_CH_Improved` added as a backwards compatible extension
to other CanAddItem... helpers, allowing access to the ItemState (#114)
- `GetLocalizedCategory`added to allow inject custom weapon category localizations (#125)
- `GetPCSImageTuple` added to allow customising PCS Image string (#110)
- Able to list classes to be excluded from being 'needed', which means they are
rarely meant to be acquired via Rookie level up and instead trained (#113)
- Allow to define mutually exclusive abilities (#128) like
`Template.PrerequisiteAbilities.AddItem('NOT_SomeAbility');`
- Rebuild PerkContentCache during OnPostTemplatesCreated to improve handling for
PerkContent attachments to Units (#123)
- Check DLCInfo for `CanAddItemToInventory` no matter what, rather than short
circuiting if DisabledReason != "" (#127)
- Major Overhaul of InventorySlot handling so modders can suggest extra
inventory slots (#118, #137)

Update: 25 Nov, 2017 @ 2:36am

1.5.0

- Prevent items from stacking if they have ComponentObjects attached to them,
useful for mods to create uniques out of stackable items. (#104)
- Triggers the events `SoldierClassIcon`, `SoldierClassDisplayName`,
`SoldierClassSummary` that allow replacement of the class icon/display
name/summary dynamically e.g. depending on UnitState or Soldier Loadout,
and adds accessor functions for those to XComGameState_Unit. (#106)

Update: 13 Nov, 2017 @ 3:44am

1.4.0 Release

- Triggers the event `OnArmoryMainMenuUpdate` that allows adding elements into
the ArmoryList (#47)
- Allow disabling of Factions being initialized on startup by
`XComGameState_HeadquartersResistance`, as it can break if it collect custom
factions and then assigns Chosen to them instead of the base game factions.
(#82)
- Fix Loadout utility items when unit has an item equipped in the Ammo Pocket (#99)
- `OnProjectileFireSound` and `OnProjectileDeathSound` in X2UnifiedProjectile
that allow to override the default projectile sounds. (#10)
- Trigger `CleanupTacticalMission` for end of mission recovery. (#96)
- Allow override of bleedout chances on event basis with
`OverrideBleedoutChance`. (#91)
- Added ability to customise both Burning and Poison bypassing shields when
applied to targets (#89)
- Deprivatise/const config variables in XComTacticalMissionManager (#101)
- Able to list classes as excluded from AWC Skill Rolling, so they can still
take part in the Combat Intelligence / AP System, without getting randomised
skills (#80)
- Renable the ability to add positive traits in codebase, as well as additional
filtering and behaviour on the various Trait Functions on `XComGameState_Unit`
(#85)

Update: 20 Oct, 2017 @ 2:44am

Scripts updated to track changes made by Firaxis in their latest WOTC patch. No additional features or fixes added.

Update: 18 Oct, 2017 @ 4:10am

- Enable ForceCountry in CharacterPoolManager - was ignored despite being
an argument in the CreateCharacter function (#70)
- Fixes game terminating SoundCue narrative moments after three seconds because
it assumes they didn't play at all. (#66)
- Change UIUtilities_Colors.GetColorForFaction to use Faction template color as
a backup (#72)
- Make suppression work with units that don't have a suppression specific
idle animation animation set on them (#74)
- Remove protectedwrite on X2AbilityTemplate effects arrays: AbilityTarget,
AbilityMultiTarget, and AbilityShooter Effects (#68)

Update: 6 Oct, 2017 @ 1:26am

Double upload, modbuddy being bad.

Update: 6 Oct, 2017 @ 1:25am

Comment lines in XComGame.ini to ensure load order doesn't matter for Config altering mods.

Update: 5 Oct, 2017 @ 12:49pm

- Added ability to modify number of tactical auto-saves kept (#53)
- Added ability to prevent ragdolls from ever turning off their physics, plus
enable Chosen ragdolling (#41)

- Make suppression work with weapons that don't have suppression specific
animations set on them (#45)

- Fix Initiative-Interrupting abilities giving Reinforcements a full turn
of action points after scamper (#36)

- `CanAddItemToInventory` added to allow configuring whether or not a unit can
equip a particular item as an extension to the standand rules (#50)

- Allow enemies with assigned names to have them appear as their name, rather
than a generic label. (#52)
- Check a soldiers 'NeedsSecondaryWeapon' in UIArmory_Loadout, rather than
hardcoding based on Rookie Rank (#55)

- Fix Chosen Assassin receiving weaknesses that are exclusive to the
Shadowstep Strength in the narrative mission, instead Shadowstep is forced
ahead of awarding the remaining traits, so the trait roll takes the strength
into account (#51)

Update: 22 Sep, 2017 @ 10:40pm

- Patch fix for: Fix GetCrossClassAbilities collecting abilities that are already in that
particular Unit Class's skill tree (#30)