XCOM 2
X2WOTCCommunityHighlander v1.30.4
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Update: 26 Sep, 2018 @ 6:30am

  • Allow mods to have character templates to use custom base underlays instead of default clerk underlays on the Avenger (#251)
  • Deprivatise XComAlienPawn.Voice to allow changes by mods (#275)
  • Fix some edge cases regarding idle animations and targeting (#269)
  • Fix an issue causing Rapid Fire/Chain Shot/Banish/... entering cover early (#273)
  • Allow Human Pawns to freely switch between custom heads and base pawn heads, eliminating the need for head mods to include invisible heads (#219)

Update: 25 Aug, 2018 @ 6:48am

v1.12.0 Release

see the release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.12.0 and he release candidate release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.12.0rc

- WeaponInitialized added to conditionally change the weapon archetype on initialization (#245)
- UpdateWeaponMaterial added to conditionally change the weapon materials(#246)
- Triggers the events OverrideUIArmoryScale, OverrideUIVIPScale, and OverrideCharCustomizationScale for strategy unit scaling (#229)
- CanWeaponApplyUpgrade allows mods to restrict what upgrades can be applied to a specific weapon (#260)
- Adds ability to have weapon upgrades modify damage, and properly accounts for any damage upgrades in the UI. (#237)
OverrideUnitFocusUI to allow mods to show their own "focus" type using the Templar focus UI (#257)

Update: 7 Jul, 2018 @ 2:20pm

Release 1.11.1

* Hotfix to fix crashes after covert ops missions

Update: 7 Jul, 2018 @ 6:52am

Release 1.11.0

see the release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.11.0 and he release candidate release notes https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.11.0rc

* DLCInfo hook in SeqAct_GetPawnFromSaveData
* DLCInfo hook in XComGameState_Item.GetWeaponAttachments
* Add event trigger to ApplySquaddieLoadout to allow for custom handling of applied items
* Fix Covert Ops CheckToUpgradePrimaryWeapons
* More general Material Update hooks for XComHumanPawn
* Convert the MP teams into usable teams for modders

Update: 25 Apr, 2018 @ 5:32am

- Revert to 1.9.0 due to unforeseen consequences with 1.10.X

Update: 24 Apr, 2018 @ 1:30pm

Hotfix 1.10.1:
- Attempt to fix a bug causing Chosen to spawn every mission

Update: 23 Apr, 2018 @ 3:24am

Release 1.10.0: See the Release notes [github.com] and the Release candidate release notes [github.com] for a full changelog.

- Add eTeam_One and eTeam_Two as usable teams for modders in SP
- Several improvements and fixes regarding UI navigation
- Add class we forgot in an earlier release (fixes ammo pocket)
- Add eInvSlot_Decorations

Update: 18 Mar, 2018 @ 2:52am

Release 1.9.0: See the Release notes [github.com] and the Release candidate release notes [github.com] for a full changelog.

- Triggers the event `OverridePsiOpTraining` that allows mods to override unit eligibility for Psi Op slots (#159)
- Triggers the event `OverrideItemIsModified` to prevent items with custom modifications from being stacked / removed
- Triggers the events `UnitRandomizedStats` and `RewardUnitGenerated` for unit initialization logic (#185)
- Allows mods to add custom items to the Avenger Shortcuts (#163)
- Fix units unequipping items they shouldn't, resulting in duplicate Paired Weapons (#189)
- `ModifyEnvironmentDamage` to modify environment damage (#200)
- `OverrideKilledByExplosion` to allow mods to override the "was killed by explosion" flag (#202)
- `GetNumUtilitySlotsOverride` and `GetNumHeavyWeaponSlotsOverride` added to allow mods to override the number of available slots (#171)
- `OverrideItemImage` added to conditionally change the loadout image of an item (#171)
- `OverrideItemMinEquipped` added to allow mods to override the min number of equipped items in a slot (#171)
- `AddConversation` added to allow mods to change narrative behavior before they are played (#204)
- Allow mods to register custom OnInput UI handlers (#198)
- Use `CHHelpers.CosmeticDLCNamesUnaffectedByRoll` to remove the random roll from specific part names (#155)
- `eInvSlot_HeavyWeapon` is now a multi-item slot (#171)
- Improve performance by removing unnecessary calls to UpdateAllMeshMaterials (#186)

Update: 4 Feb, 2018 @ 11:33am

1.8.1

Hotfix -- Fixes a major performance issue occuring on some machines when starting up the game

Update: 3 Feb, 2018 @ 3:46pm

1.8.0

- Triggers the event `PostMissionUpdateSoldierHealing` that allows excluding soldiers from starting healing projects (#140)
- Triggers the event `UpdateResources` that allows mods to show resources in the ResourceHeader (#174)
- `UpdateMaterial`added to allow manipulate pawn materials (#169)
- Triggers the event `OverrideHasHeavyWeapon` that allows to override the result of `XComGameState_Unit.HasHeavyWeapon` (#172)