XCOM 2
[WotC] The MOCX Initiative
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更新: 2017年12月26日 @ 8時08分

Build Combat Chips now produces 3 chips for 75 supplies.

Fixed localization of coil weaponry.

PCSes should now show proper images in the ability screen.

更新: 2017年12月8日 @ 23時55分

ADVENT Gauss Cannons should now have the proper animation set.

Added an example customization folder and .ini: example converts most MOCX soldiers to use EXALT cosmetics and voice pack.

更新: 2017年12月6日 @ 12時59分

MOCX Rangers should no longer use run and gun if melee ends up being a preferred option.

They are also now a bit less grenade happy.

更新: 2017年11月16日 @ 17時01分

Fixed localization for one of the encyclopedia entries.

更新: 2017年10月29日 @ 12時36分

MOCX units can now only activate their evac ability if they have any action points remaining. Also made odd numbered squads (5, 7, 9, etc) require the majority of the squad to be dead before they'll consider evacing.

更新: 2017年10月29日 @ 0時56分

Reclaimed should now properly spawn with Skirmisher-style customization when first generated.

Class-based appearance options should now 100% work.

更新: 2017年10月20日 @ 16時28分

Switched to uncooked content again. Testing does seem to indicate the Fall 2017 patch fixed the prior issues with this.

更新: 2017年10月17日 @ 11時42分

Dark Events should no longer be made by MOCX HQ if it has been destroyed.

MOCX soldiers should now properly use tier 2 or tier 3 armour appearances if applicable in their propaganda posters.

更新: 2017年10月16日 @ 12時56分

Mod should now clear out a project at MOCX HQ if it was a dark event already completed in the game.

Notifications for dark events should now properly appear if it's from a mission completion.

更新: 2017年10月15日 @ 18時48分

Edited XComDarkCustomization.ini to reflect new information I've gathered about how the game handles .inis

This should be the last time I have to interface with this system, honest.


Fixed bug where Training Raid would always upgrade MOCX to Plasma, even if they haven't researched Coil yet.