XCOM 2
[WotC] The MOCX Initiative
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Mis à jour le : 26 déc. 2017 à 8h08

Build Combat Chips now produces 3 chips for 75 supplies.

Fixed localization of coil weaponry.

PCSes should now show proper images in the ability screen.

Mis à jour le : 8 déc. 2017 à 23h55

ADVENT Gauss Cannons should now have the proper animation set.

Added an example customization folder and .ini: example converts most MOCX soldiers to use EXALT cosmetics and voice pack.

Mis à jour le : 6 déc. 2017 à 12h59

MOCX Rangers should no longer use run and gun if melee ends up being a preferred option.

They are also now a bit less grenade happy.

Mis à jour le : 16 nov. 2017 à 17h01

Fixed localization for one of the encyclopedia entries.

Mis à jour le : 29 oct. 2017 à 12h36

MOCX units can now only activate their evac ability if they have any action points remaining. Also made odd numbered squads (5, 7, 9, etc) require the majority of the squad to be dead before they'll consider evacing.

Mis à jour le : 29 oct. 2017 à 0h56

Reclaimed should now properly spawn with Skirmisher-style customization when first generated.

Class-based appearance options should now 100% work.

Mis à jour le : 20 oct. 2017 à 16h28

Switched to uncooked content again. Testing does seem to indicate the Fall 2017 patch fixed the prior issues with this.

Mis à jour le : 17 oct. 2017 à 11h42

Dark Events should no longer be made by MOCX HQ if it has been destroyed.

MOCX soldiers should now properly use tier 2 or tier 3 armour appearances if applicable in their propaganda posters.

Mis à jour le : 16 oct. 2017 à 12h56

Mod should now clear out a project at MOCX HQ if it was a dark event already completed in the game.

Notifications for dark events should now properly appear if it's from a mission completion.

Mis à jour le : 15 oct. 2017 à 18h48

Edited XComDarkCustomization.ini to reflect new information I've gathered about how the game handles .inis

This should be the last time I have to interface with this system, honest.


Fixed bug where Training Raid would always upgrade MOCX to Plasma, even if they haven't researched Coil yet.