XCOM 2
[WotC] The MOCX Initiative
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更新: 2018年3月12日 @ 14時19分

MOCX soldiers will auto start their evac process if knocked into a bleeding out state, instead of being killed.

In exchange, all soldiers now get the Execute ability, enabling them to kill any bleeding out hostile units.

更新: 2018年3月10日 @ 13時23分

Exposed injury evac limit to XComDarkXCom.ini

Bumped default limit to 50% of HP before a MOCX soldier will try evacuating.


MOCX Soldiers who have activated their evac beacons are now counted as "gone" when it comes to other soldiers evaluating whether they should evacuate.

更新: 2018年3月9日 @ 17時58分

Reclaimed Return Fire should actually function now.

Fixed an error in MOCX cosmetic logic. (Was unable to properly filter by armour until now.)

更新: 2018年3月3日 @ 8時14分

Fixed issue with MOCX rookies counting when a MOCX squad member was considering if they should evac.

Bleeding out units are now counted as downed units for the purposes of evac calculation.

Fixed issue with example .ini for EXALT: female EXALT were spawning with wrong legs.

更新: 2018年2月19日 @ 8時23分

Fixed some AI errors with Psi Agents.

更新: 2018年2月14日 @ 20時16分

Psi Agents should now use their powers a lot more frequently.

更新: 2018年2月10日 @ 9時56分

Added support for Augmentations.

更新: 2018年2月3日 @ 14時07分

MOCX units (excluding rookies) can now bleed out.
- This uses the proper system for it, so it shouldn't cause issues with perks that work via killing units.
- Evac will auto proc on bleeding out units.

Gamestate component method has been dummied out. This change works with in-progress campaigns that aren't experiencing problems. New campiagns will be required to ensure gamestate components are no longer in use by thsi mod.

PCS images should now properly appear.

Buffed SMG magazine size to 3.

更新: 2018年1月2日 @ 6時50分

The game no longer has any hard coded checks for classes in the game.

This now enables mod authors to make metamods for MOCX, adding custom classes to soldiers as long as they make the proper character templates.

This requires following a specific naming format; ClassName, ClassName_M2, and ClassName_M3. The underscore *must* be there for it to properly work.

更新: 2017年12月26日 @ 9時54分

Coil cannons should now be held like cannons.