Golf It!

Golf It!

Meatball's 18H Course
Visar 1–10 av 20 poster
< 1  2 >
Uppdatering: 11 dec, 2018 @ 18:24

- I added two teleporters to the last hole, to assist those that have trouble climbing the tallest wall (dpi limitations, old mice, etc.). If I were to add boosts before (or on) that wall, it would likely lead to players getting stuck on them forever once in a while, so I opted for the teleporters instead.

- I slightly raised the power of the main boost, at the start of the last hole, and I increased the size of the tilted back board (behind the head) to reduce the margin for missing entirely (just a weee bit!).

Uppdatering: 16 okt, 2018 @ 18:31

- Added a redundant reset area to the top of the fence on "High Dive".
- Enlarged a few arrows at the start of "Jump High".
- Chopped a leg off of the evil pattern.

Uppdatering: 12 maj, 2018 @ 18:57

- Adjusted for game update, using new grass planes in the graveyard (that changed into dirt).
- Removed the arrow over the lowest portal on hole 9.
- Made a few lighting adjustments.

Uppdatering: 27 sep, 2017 @ 23:55

- Raised the Wedge on hole 14 so it's smoother to bounce off of (particularly for Hi1's). Made some pegs taller to compensate.

Uppdatering: 24 sep, 2017 @ 20:20

- 8 is great now.

Uppdatering: 24 sep, 2017 @ 16:14

- Smoothed out the hole-in-one path, for hole 8, by fixing a small edge (near the hole) and tilting the second blue "roof" a little more.

Uppdatering: 21 sep, 2017 @ 23:00

- Updated thumbnail.

Uppdatering: 21 sep, 2017 @ 22:47

- added reset areas to bottom of open graves.

Uppdatering: 19 sep, 2017 @ 20:05

Uppdatering: 13 sep, 2017 @ 20:24

- Lowered the diamond rocks, near hole 2's goal, for less weirdness with their corners.
- Tightened up the pars.
- Updated the recommended limits.
- Aesthetic updates.