Golf It!
Meatball's 18H Course
Wyświetlanie 1-10 z 20 pozycji
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Aktualizacja: 11 grudnia 2018 o godz. 18:24

- I added two teleporters to the last hole, to assist those that have trouble climbing the tallest wall (dpi limitations, old mice, etc.). If I were to add boosts before (or on) that wall, it would likely lead to players getting stuck on them forever once in a while, so I opted for the teleporters instead.

- I slightly raised the power of the main boost, at the start of the last hole, and I increased the size of the tilted back board (behind the head) to reduce the margin for missing entirely (just a weee bit!).

Aktualizacja: 16 października 2018 o godz. 18:31

- Added a redundant reset area to the top of the fence on "High Dive".
- Enlarged a few arrows at the start of "Jump High".
- Chopped a leg off of the evil pattern.

Aktualizacja: 12 maja 2018 o godz. 18:57

- Adjusted for game update, using new grass planes in the graveyard (that changed into dirt).
- Removed the arrow over the lowest portal on hole 9.
- Made a few lighting adjustments.

Aktualizacja: 27 września 2017 o godz. 23:55

- Raised the Wedge on hole 14 so it's smoother to bounce off of (particularly for Hi1's). Made some pegs taller to compensate.

Aktualizacja: 24 września 2017 o godz. 20:20

- 8 is great now.

Aktualizacja: 24 września 2017 o godz. 16:14

- Smoothed out the hole-in-one path, for hole 8, by fixing a small edge (near the hole) and tilting the second blue "roof" a little more.

Aktualizacja: 21 września 2017 o godz. 23:00

- Updated thumbnail.

Aktualizacja: 21 września 2017 o godz. 22:47

- added reset areas to bottom of open graves.

Aktualizacja: 19 września 2017 o godz. 20:05

Aktualizacja: 13 września 2017 o godz. 20:24

- Lowered the diamond rocks, near hole 2's goal, for less weirdness with their corners.
- Tightened up the pars.
- Updated the recommended limits.
- Aesthetic updates.