Golf It!
Meatball's 18H Course
Mostrando 1-10 de 20 aportaciones
< 1  2 >
Actualización: 11 DIC 2018 a las 18:24

- I added two teleporters to the last hole, to assist those that have trouble climbing the tallest wall (dpi limitations, old mice, etc.). If I were to add boosts before (or on) that wall, it would likely lead to players getting stuck on them forever once in a while, so I opted for the teleporters instead.

- I slightly raised the power of the main boost, at the start of the last hole, and I increased the size of the tilted back board (behind the head) to reduce the margin for missing entirely (just a weee bit!).

Actualización: 16 OCT 2018 a las 18:31

- Added a redundant reset area to the top of the fence on "High Dive".
- Enlarged a few arrows at the start of "Jump High".
- Chopped a leg off of the evil pattern.

Actualización: 12 MAY 2018 a las 18:57

- Adjusted for game update, using new grass planes in the graveyard (that changed into dirt).
- Removed the arrow over the lowest portal on hole 9.
- Made a few lighting adjustments.

Actualización: 27 SEP 2017 a las 23:55

- Raised the Wedge on hole 14 so it's smoother to bounce off of (particularly for Hi1's). Made some pegs taller to compensate.

Actualización: 24 SEP 2017 a las 20:20

- 8 is great now.

Actualización: 24 SEP 2017 a las 16:14

- Smoothed out the hole-in-one path, for hole 8, by fixing a small edge (near the hole) and tilting the second blue "roof" a little more.

Actualización: 21 SEP 2017 a las 23:00

- Updated thumbnail.

Actualización: 21 SEP 2017 a las 22:47

- added reset areas to bottom of open graves.

Actualización: 19 SEP 2017 a las 20:05

Actualización: 13 SEP 2017 a las 20:24

- Lowered the diamond rocks, near hole 2's goal, for less weirdness with their corners.
- Tightened up the pars.
- Updated the recommended limits.
- Aesthetic updates.